Portal 2

Portal 2

The Cube of Fate (v2)
7 Comments
PentaPenta  [author] 4 Oct, 2015 @ 9:40pm 
Again, you're definitly missing the point of the map. Thanks for playing anyway, though.
ChrisLP 4 Oct, 2015 @ 9:37pm 
Don't forget the game's called PORTAL, i don't see any portalable surface. I don't see any "ambience" or suspence, for that you can simply use different styles in beemod as for the observation rooms, bee has a few of them too. Again, i'm here for the double exits,
but now i see there's no way to make them work, so i used them in a smart way. I didn't reach the end without noclipping, probably there are triggers in the buttons so you have to be quick enough to trigger them all and go away, but i didn't even get to try it out, so boring.
stormsend 2 Nov, 2014 @ 4:32am 
A really nice map. I've seen maps where you have to choose but this is much nicer. I like the drum roll of the cubes. The design looks good. I chose right the first time. Ha ha :) I decided to test the exclusivity of the choice. I squatted beside the middle button and placed the cube. Lasers overhead. Moved cube to left button. Same thing. Moved to right side and exited. Tried with left side first. Same result. Probably not worth trying to fix. Thank you and make some more maps please.
PentaPenta  [author] 8 Jan, 2013 @ 11:09pm 
If you read the description, you'll see this isn't a normal test. It's supposed to be weird ^^
As for the bug, it's an unfortunate possible side effect of having multiple exit doors.
Sytar -00- 8 Jan, 2013 @ 7:27pm 
Not sure if it was buggy or what, but I put the cube on the right side, and then when going through the "exit" it locked me in the hall and the end of the hall turned into a strange pscyodelic chamber and I was stuck. The middle option turned on all the lasers and kille me without any real warning or notice.
PentaPenta  [author] 17 Oct, 2012 @ 8:17am 
haha Thank you!
Splatadude 17 Oct, 2012 @ 7:07am 
That's weird on a whole new level :)