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So I'm having a hard time understanding you properly, but you aren't supposed to take the companion cube and sphere with you. Were you able to finish the entire thing?
Yeah, I don't know the exact stats, but I think it's happening for about every other tester. I'm not sure how to fix it, but since you've finished the test anyway, I don't think it matters much.
yeah, I loved the momentum room too ;)
As for the fall, that's a good idea. I am a bit near the item limit, but I should be able to make it longer.
So again, thank you!
Do you know the final exit door past the pistons isn't working? Just lighting blur that won't let you into the normal elevator sequence.
I really like the momentum room, it could be a level unto itself.
Recomendation: when you fall into the service tunnels it would be cool to have you drop further, its 3 cubes deep now, maybe 5 would be perfect.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=99094226
I really like the momentum room, it feels much free-er, I don't see any ways to skip past it (which I now think I must have the first play through), and the timing is right on. Thanks for reminding me about the grates, it's amazing how not stuck I was this time :D The final room was quite fun, good use of pistons!
You need to grab the cube through the grate and move it into the laser, pointed at the laser catcher. That should disable the laserfield.
Yeah I thought the momentum thing was a little bland. I was even planning on redoing it eventually, but now I think I'll do it sooner then later. ;)
Well, when you push the suspended button, it supposed to drop you into the underground automaticly. You actually can solve the puzzle, but it doesn't open the door...
levitatingslpeen: Yeah, go ahead, I'd love some constructive criticism. Just remember that this is not the finished version, as it will be playtested over the week.