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But yeah, as with the combat, the sixth shell also gets injected magically out of nowhere when you pull that thingy bob(I'm not a gun nut so I don't what the parts of various guns are called). With this, all you did was just cut that animation out and timed the reload speed count so that on the 5th shell reloaded, the 6th shell comes in and your Moss 12 is magically full reloaded with all 6 shells even though you only visually loaded 5!
I suppose it's only a minor issue, not game breaking....
Here is one: http://www.gamemaps.com/details/76
I want to add the Moss12 in the real weapon names (for personnal use), but it don't seems to work. What is the part used to name the weapon and the pickup ?
There seems to be a bug in the reload animation. Is it using a custom / tweaked animation? Or is it using the Combat Shotgun reload?
When I go to reload the Moss 12: My character will load five shells, the animation stutters a bit, magically a sixth shell is in, and the shotgun is live again.
My Combat Shotgun loads all six without issue... Not sure what more to say.
- its clipsize is 6 (this is normal)
- its damage is lower than any other shotgun (incl. aa12)
- its penetration is lower as well
- it cannot be bought (even when sold)
- every class spawns with it (balance problem)
- its ammo count is 48, not 62 (even with support lev. 6)
- its selling price is 450 (regardless of selected perk; should drop with leveled support instead)
- the reload timing is somewhat off (reloads faster than the animation suggests)
tested on update 1047 (14 May 1013 version) both on hard and beginner, both on singleplayer and while hosting a server, both with supporter level 6 and sharpshooter level 6 perks
conclusions:
- i presume the supporter perk does NOT apply to this weapon (currently) (this explains damage, ammo, penetration and price issues)
- the mutator IS whitelisted (perks level normally while using it)
- the shotgun SHOULD be made available to the trader instead of being a spawn reward
Second, I noticed the same thing Slynamics did, about the gun only loading 5 of 6 shots in the animation, which as far as I'm concerned isnt a big deal, extra shot in less reload time >:3
Finally, you say it's whitelisted, but I've tried it in Single Player a few timez, made sure it was the ONLY mutator on, finished the match and everything, but it never saves my progress, it just resets after each match. I love this gun and I use it a lot, and I want it to keep progress, but idk maybe it's just me. Either way, this is a really good gun!
http://forums.tripwireinteractive.com/showthread.php?t=51784