Killing Floor

Killing Floor

KF-Cave
33 Comments
Otto Cringer 26 Oct, 2014 @ 3:44am 
download link?
Kuebic 1 Jul, 2014 @ 9:48am 
For those wondering, I found a V2 that works on map changes.

http://www.skillzservers.com/kf-redirect/KF-Cave-v2.rom.uz2
http://www.skillzservers.com/kf-redirect/KF-Cave-v2.ucl.uz2

To the creator: epic job. 10/5 from me
Varenik ♂ 10 Jun, 2014 @ 5:21am 
Which servers contains this map? eng or rus pls
Sam  [author] 19 Jan, 2014 @ 10:22am 
Yeah, no, unfortunately the fix that worked for my other maps didn't work for this one. I don't know why or what else to do. Removed that from the description. Sorry about the confusion.
shelter 19 Jan, 2014 @ 6:25am 
Nice map but it seems it crashed my server after a map change (I downloaded it from the TW forum, maybe it isn't updated there?).
Dresult 23 Oct, 2013 @ 1:47pm 
Beautiful!
Merkwuerdigichliebe 2 Sep, 2013 @ 7:48am 
you got a good taste of music. :P
Yourbestfiend 27 Aug, 2013 @ 10:14am 
Oh sorry man I just thought they looked corny because of the apples so their invisible got it sorry.
Sam  [author] 26 Aug, 2013 @ 9:20am 
Your loss. They're PathNodes that tell zombies where they can traverse. They're not visible in the game. That screenshot was taken in the editor.
Yourbestfiend 25 Aug, 2013 @ 2:14pm 
I was going to install it then I saw the apples everywhere.
anw37 17 Aug, 2013 @ 5:36pm 
Great map
wuzzy 17 Aug, 2013 @ 10:17am 
Great map, but still seem to be getting a dedi-server crash during garbage collection at map switch over using latest map from "subscribe".
[R]aGe 15 Jul, 2013 @ 4:08am 
Looks great!

Excellent work dude.
[ScrN]PooSH 24 Jan, 2013 @ 12:09am 
Your maps are so awesome. Sad that they crashes dedicated servers :(
As a workaround I came with this solution:
I've installed your maps on my servers, but removed that from map list. So they can't be accidently picked up by servers or voted by players. But when we want to play it, I'm logging in as admin and switching it via console command:
admin map kf-caveb3
ZaiR 10 Dec, 2012 @ 9:20am 
Looks brilliant O_O
Skullmonkey 6 Dec, 2012 @ 12:38pm 
nice work
Capt.525 2 Dec, 2012 @ 10:34pm 
You always put such good detail into your maps! Awesome work man!
the cup 11 Nov, 2012 @ 5:43am 
Previews look SEXY insta-sub
Lg | Breakfast 4 Nov, 2012 @ 7:08pm 
Map looks really well done, and its reallly beutiful
Anderson 4 Nov, 2012 @ 9:43am 
Indeed
Big Chimpin 1 Nov, 2012 @ 2:35pm 
Now that they have Workshop support, they better start whitelisting maps again.
OmutH 21 Oct, 2012 @ 7:55am 
cool!!!
4201 Charlie Foxtrot 4 Oct, 2012 @ 10:28pm 
are ok thats sucks.. good maps by the way looks awesome
Sam  [author] 4 Oct, 2012 @ 2:11pm 
No, not yet. Maps haven't been whitelisted since, I don't know, last November, I think.
4201 Charlie Foxtrot 4 Oct, 2012 @ 4:30am 
is it white listed
????
Omiroth 3 Oct, 2012 @ 4:20am 
This map looks really nice, and it really conveys a sort of wilderness survival atmosphere. I don't feel that it really fits the killing floor mood though, I kept expecting to find a secret Horzine bunker or something like that. Its missing that little piece of underlying danger. That aside though, it is a beautiful map and plays very well.
Salesbook 30 Sep, 2012 @ 11:25am 
This looks -really- awesome! Dynamic, nice to look at.. (It's outdoors ^^) Really great.
Tono_Tako 29 Sep, 2012 @ 9:47am 
Needs a little HDR to look great
Karmesh 29 Sep, 2012 @ 2:29am 
Looks great.
Luikuri 26 Sep, 2012 @ 9:52pm 
Nice :)
JudgeTBuzzard 25 Sep, 2012 @ 1:27pm 
NICE
Zabavon 25 Sep, 2012 @ 7:19am 
ГРАФОН!
Drug Cyborg, FBI 23 Sep, 2012 @ 10:50am 
This is pretty.