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I played the other SP maps now and will provide (more positive) feedback :-)
Hope my former comment didn't sound too harsh :-)
If you do not see what exactly happens in the chamber at which point you can become clueless.
But altogether it's an enjoyable cube-funnel-"maze" and because of that idea with turning the lens into different directions here's your thumbs up :-)
I used a type of invisible funnel in order to facilitate the correct positioning of the cube but does not always work, and depends on the output speed of the cube from the portal. Error that occurs rarely but it can happen.
Anyway thanks for suggestion and appreciated this map.
Nevertheless, there should be a way to readjust the redirection cube or a way to respawn it after the middle platform miraculously raised... Lost some time at that stage and finally had to restart the whole level...
In the first chamber there is an example of how the cube is oriented differently in relation to its passage in the portal.
It 'a complex logic and unintuitive but if you have trouble understanding is the video with the solution. Automatic save points after going through the final stages more complex and high voltage.
Thank you for having tried, and for the comments always useful to improve. ;-)
The map was still very thought-out and pleasing. Nice job.
Lasers, new switches, the triangle architecture gave this a custom feel. Navigating that cube was one of the better object-navigation chambers I've seen, perhaps even the best!
At the point where I got the laser to hit the final socket, I was like WTF!? Then it reminded me of Riddick trying to escape prison. And that's where the fun began >:D Getting myself to the launchpad took me a while but finally got in and through the exit.
I enjoyed this map very much! Lots of content and a fair amount of thinking + action make this one of the top custom chambers I've enjoyed. Thank you, Siester, for making this!!! ;)
I wanna C more
The map could use a bit more lighting, overall. Although I understand that this may be somewhat of a challenge, because of all the moving parts.
I added 2 automatic savegame.
Thanks for the feedback and the hint.
@ Inspirata
Nothing particularly difficult but you need to very careful not to fall into the water.
The final can be solved in a different way
I added the video with one possible solutions.
Thanks for the comment.
Esthetically, the chamber's wonderful. The puzzle concept is elegant, although towards the end, I got a little confused as to what to do (maybe something was too hard to execute?).