Garry's Mod

Garry's Mod

Enhanced Audio Resources: Ambient Part 1
43 Comments
♬♫~Joe Blaze~♫♬ 6 Jul @ 2:22am 
Elevator sound glitches and loops whenever an elevator is taken!
geoffreyallen1007 13 Feb @ 6:07pm 
hes not guufhy
Bean's Bag Hot of Garbage 31 Jan @ 12:51pm 
Where does Elevator Sounds and ind Ambience came from?
vina 10 Mar, 2024 @ 6:40am 
just restart the game, you goofy ahh
⛓ད𝖊𝖉𝖎𝖞ཎ⛓ 22 Feb, 2024 @ 7:53am 
I am literally hearing weird and corrupted sounds, after i disabled the addon, how do i fix it
Millie_Fan 3 Jan, 2024 @ 4:25am 
Okay nevermind, I installed it.
Millie_Fan 3 Jan, 2024 @ 4:16am 
I think the addon broke, when I try to install it the error appears: Failed to extract file. Did somebody have this issue?
The 23 Dec, 2023 @ 8:44am 
Knowing people who steal shit, they're prolly gonna put some extremely NSFW crap in the copy
Vova_kiwi 20 Oct, 2023 @ 8:05am 
thanks
Kel  [author] 20 Oct, 2023 @ 8:05am 
sure
Vova_kiwi 20 Oct, 2023 @ 2:00am 
Hello! Can I use your mods for my server?
BlackElement 27 Sep, 2023 @ 5:43pm 
my lazy ass doesnt let me.
BillyBob 17 Sep, 2023 @ 4:04pm 
try both and see for yourself
BlackElement 8 Sep, 2023 @ 5:15pm 
I need to know which is better
The Gmod Sound Overhaul Project or Enhanced Audio Resources
Kel  [author] 5 Sep, 2023 @ 10:14pm 
how peculiar
[SIC] Lumi 29 Nov, 2022 @ 12:24pm 
10/10 Map.:steamthumbsup:
supetrix 17 Oct, 2022 @ 4:10pm 
@DOOT Potato pc
LFG 6 Oct, 2022 @ 12:43am 
laggiest mod in existence
originalname 13 Aug, 2022 @ 2:47pm 
This is the best map i've ever played!
Kamletue 6 Jul, 2022 @ 4:02pm 
Best sounds overhaul mod
Shuba Duck 15 Feb, 2022 @ 5:42am 
love all the ears enhanced
LeN1N 22 Oct, 2021 @ 8:48am 
top
Ash_Williams 16 May, 2021 @ 7:54am 
How come on some maps like gm_flatgrass don't have soundscapes,(Like if I shoot one of my guns, the sounds echo off into the distance. However, that is not the case with flatgrass. In the past I remembered it having soundscape, but nowadays in the new updates of GMod, it no longer has it.) but on other maps like gm_construct, have soundscapes?
KIA Picanto 8 May, 2020 @ 2:33pm 
Why doors and keys sounds dont work..
CaptainCrazeh 1 Jun, 2019 @ 6:48am 
Oh I just realised that I said that exact same comment like 4 months ago :/
CaptainCrazeh 1 Jun, 2019 @ 6:47am 
I only need the door replacement sounds. What do I do?
Guywhoisguy 12 Jan, 2019 @ 5:22pm 
ok that fixed it, i didnt have to restart gmod though, thank you very much, love your sound mods
Kel  [author] 12 Jan, 2019 @ 5:04pm 
type sv_pure 2 in console then snd_restart then restart gmod
Guywhoisguy 12 Jan, 2019 @ 5:03pm 
The only sounds that have this issue is doormove1.wav and doormove2.wav, all the other doormove wavs work perfectly fine.
Guywhoisguy 12 Jan, 2019 @ 5:00pm 
When opening combine doors and such, the sound is very shrieking, and ear rapey, any idea what could be causing this issue? When I listen to the sounds in the .gma file they sound just fine, but in game they sound very loud and ear piercing. Other than that very good sounds
CaptainCrazeh 10 Jan, 2019 @ 11:35pm 
I only need the door sounds..... is there a way to temoprarily disable some of the sounds in the addon?
Kel  [author] 7 Aug, 2017 @ 10:31am 
yeah i can see that for like the minigun rev up for tf2 or i even had to do that for doors, but elevators are looping sounds. it is what it is.
wiimeiser 6 Aug, 2017 @ 9:59pm 
Apparently someone else found the problem to be with the startup sound, specifically it turns out the length has to be eith the same as the original or a multiple of it. They said they're not sure why it happens and that they've had the problem when making custom sounds for TF2.
wiimeiser 3 Aug, 2017 @ 11:24pm 
I tried this map:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=496418946
With it enabled and disabled. Enabled it loops forever, disabled it stops. It doesn't matter what else I enable or disable, elevator_loop01 or whatever it's called just can't be terminated no matter what. It can't be just on my end, can it?
Kel  [author] 3 Aug, 2017 @ 12:12pm 
all the cues work fine, i think it's just whatever map youre running, there is a flag in hammer that you can check that is "loop sound" thats probably the issue, and that i cannot fix.
Kel  [author] 3 Aug, 2017 @ 11:20am 
na man, i think i forgot to put an end cue in gold wave, ill take a look
wiimeiser 3 Aug, 2017 @ 2:01am 
The elevator loop seems to be broken, it just loops forever once started. The game appears to be unable to stop it when it should, possibly because it's expecting the original sound to still be there or something. This might warrant further investigation.

@MrBlizzard10
In any sound conflict, one will override the other. In any model conflict, they cease to exist and the console spams one vertex error per frame. Not sure how the Matter Manipulator works in that case...

@Uncle Fishie
What music?
Lombaxtard 22 Jul, 2017 @ 12:53am 
Incredible. Using all parts is completely awesome, thank you for such mod!
Mad{}Mouse 20 Jul, 2017 @ 7:45am 
is there by any chance these ambient sounds could conflict with other custom sounds (from event based map, such as horror)?
Uncle Fishie 19 Jul, 2017 @ 9:29am 
Is there a way i could disable the music that randomly plays every 10 sec or so
Kel  [author] 19 Jul, 2017 @ 9:25am 
there's too many sounds and for the most part theyre too vauge, so i dont see the point in making one
spintop90 19 Jul, 2017 @ 9:23am 
oh.. so no video I see.