Total War: SHOGUN 2

Total War: SHOGUN 2

Add Occupation Resistance to AI Factions
115 Comments
Dogface_08 16 Feb @ 10:22am 
@μμ preach
gaehlion 7 Feb @ 4:30am 
Would be great to change the AI so that it deals with rebellions too. With vanilla AI, I've seen Chosokabe sending their army out of their only remaining town while having public order issues. The next turn, a rebellion took their town and the faction disappeared. Same with Hatakeyama going to war with its neighbours only to loose half its territory to rebellions while their armies are on the front.
Kieša Purvinis 14 Jan @ 11:39am 
AI seems to deal with rebellions pretty good in my campaigns, only one other defeated clan revolts if the AIs spent a lot of time in the wars and fights in multiple fronts
μμ 28 Dec, 2024 @ 11:05am 
People should do whatever they want. No one cares if you break the balance in a single player experience. Games are about having fun not adhering to the challenge designed by the developer. Some people enjoy overcoming that challenge some people like breaking the game. Also this game can be broken without mods so it's not like the game is perfectly balanced anyway. Your opinion is silly.
Tyler 2 Jun, 2024 @ 11:31am 
thats why you should only download visual mods, anything else is left up to armchair game designers to break the intended balance of the game.
Boltte man 21 Apr, 2024 @ 3:52pm 
well thats too bad
Tyler 21 Apr, 2024 @ 11:16am 
the ai doesnt know how to deal with revolts and public order, it wasn't designed that way, this mod essentially breaks the ai and the intended challenge of the game.
Argakyan 25 Jan, 2024 @ 8:27am 
my experience is this makes the game playable at all, the AI loses provinces to revolts while remaining a serious threat.
Tyler 7 Jan, 2024 @ 10:27am 
this breaks intended ai behavior and game mechanics, makes game way too easy
Evil 3 Dec, 2023 @ 8:23pm 
Is this mod still working I can't tell.
awa 8 Jul, 2023 @ 8:12pm 
new faction emerging almost every other turn and no ai expanding, makes it pretty easy imo
awa 8 Jul, 2023 @ 8:09pm 
kinda silly because the AI doesn't account for rebellions, with buildings or garrisons. I watched an AI hattori capture Omi and the very next turn just move their army out and then lose it to rebellion. Good mod but breaks the ai because the ai is dumb.
Chernobyl 22 Sep, 2022 @ 5:43pm 
Does not appear to work, but it could just be my mod arrangement.
then again, mod is from 10 years ago.
SargonTG 15 Jul, 2022 @ 10:40am 
this mod is just genius, i always wondered how the AI could steamroll in this game and it finally makes sense
viemäri_lohi 27 Sep, 2021 @ 4:43am 
@DonuteatermaN The mod only alters db files in campaign_difficulty_handicap_effects. There's no audio files or alteration of tables that affect them. If you have a mod that changes unit_stats_land or unit_tables then that's probably causing the sound bug. Use Sinfonia Semplica to fix that.
Boltte man 29 May, 2021 @ 1:46am 
what weapon sound? the archer cannon fire sound effect? hahahaha
DonuteatermaN 26 May, 2021 @ 6:17pm 
Mod Author snuck in his personal taste in weapon sound.
Atleast make a disclaimer dude, wtf.
Boltte man 4 May, 2021 @ 9:29pm 
Needs update - keeps crashing the game on load, all other mods load fine ingame and this is the only one thats crashing it so please fix!
Stupido 10 Sep, 2019 @ 9:12am 
is there a mod that alos gives penalty to other clans for territorial expansion???
MF Shroom 12 Aug, 2019 @ 10:39pm 
nice, thank you. are there any other mods that remove the arbitray buffs the AI gets on harder difficulties?
Tricosis 25 Jul, 2019 @ 2:04am 
Hey there! Would you mind if I added this to the Unofficial Shogun 2 Patch mod? I will make sure to credit you accordingly. :)
FinetalPies 13 Sep, 2018 @ 10:58pm 
By "Effect reduced -50" do you mean 50% or 50 points?

Because occupation resistance, like, hovers under 20 for most of the game
=>FEED ME !!!<= 30 Jan, 2018 @ 7:37am 
It's not working! I edited the .pack file for Hard+Legendary with 0 value as Easy and Normal, but AI still got no resistance, both in save game and new game.
Howyadoinmon 2 May, 2017 @ 2:45pm 
Love it, seeing a lot more little clans this way.
horselats 16 Feb, 2017 @ 6:17am 
Folks, what exactly about this mod isn't working? I checked it out in PFM, and everything's fine...
justinsane11 22 Nov, 2016 @ 1:40pm 
hey Dr. Sandbitch if your gonna go out of your way to leave a dumbass useless comment you could at least say why. has this been adressed in a patch or are you just being a prick? it's so hard to tell
☩☧Pray The Rosary☧☩ 11 Aug, 2016 @ 9:59pm 
isnt working
Chaython 30 Jul, 2016 @ 3:36pm 
So AI will actually revolt for once?
The ai has so many handicaps in the game,
they should make the battle ai better and stop giving campaign handicaps
Aarongamma6 30 May, 2016 @ 9:23am 
It doesnt work? 2 Days ago I had this running and my neighboring enemy Clan lost to their uprising so... Seems to work fine for me
Korthor 24 May, 2016 @ 12:24am 
hahahahah take this cheating ai scum
Sivilus 4 May, 2015 @ 8:11am 
So, this mod work or daniu -TLG- totally abandoned it ?
Schneeblind 8 Feb, 2015 @ 9:58am 
stoped working for me
Kram Noollow 22 Dec, 2014 @ 9:34am 
Im afraid this mod serves no purpose anymore. bye.
Umbra 9 Dec, 2014 @ 8:27pm 
Oh. Name of the farm mod is Double Farm Values by Charsi.
Umbra 9 Dec, 2014 @ 8:21pm 
Just a heads up. This mod now conflicts with the double farm values. It used to work with it, but for whatever reason it suddenly stopped.
jdogge 30 Nov, 2014 @ 1:38am 
in rome 2 i only occupy and make big cities and theres always resistance i buit loads of positive public order things
rincarsarff 17 Nov, 2014 @ 7:00pm 
Mr. Auther man Daniu could you tell me where you changed this AI resistance, or just overall make another mod just like this for ROME II. Its absolute bullcrap that they don't have to deal with unhappiness.
[FFS]Hank Hill did nothing wrong 2 Oct, 2014 @ 12:35pm 
restitance can be annoying like in total war rome. Also note that Japan didn't have revolts because there was no non japanese power that ever invaded japan.
daniu -TLG-  [author] 20 Aug, 2014 @ 9:37am 
@Challenge Accepted as far as I know, if both have the same mods installed, you can play an MPC together, but I haven't tried it myself.
The Communist Toaster 20 Aug, 2014 @ 7:40am 
Will this work in multiplayer? For example if me and my friend subscribed to this mod will we be able to play a co-op campaign and have this mod active?
The_Yogi 16 Aug, 2014 @ 7:26am 
No, this make the populace angry when the AI invade.
In another words, usually AI can cheat as they don't have to get "Resistance to Invaders" effect for several turns after Occupation, unlike Human Players.
✡︎☭ Farmuhan ☭✡ 1 Jun, 2014 @ 6:26am 
i still don't understand with this mod
Jura Lith 14 Apr, 2014 @ 9:37am 
so this makes the ai populace angry when u invade?
MacheteCry 21 Mar, 2014 @ 3:15am 
so it will have immediate effect or i need to start a new game ?
Draika 15 Mar, 2014 @ 11:46pm 
Really?!? I ALWAYS wondered how Takeda could control a billion more cities a turn and yet keep having stable and happy cities! *Subscribes*
Slend 18 Jan, 2014 @ 9:14pm 
Dat picture
Yvetten 11 Jan, 2014 @ 6:02am 
love it!
Darren 16 Dec, 2013 @ 9:44am 
This mod seems useful.
Line Line Dash House 16 Oct, 2013 @ 12:53pm 
lol
Vark 13 Oct, 2013 @ 1:43pm 
After playing some in a campaign with this mod I'm convinced the AI doesn't know how to handle severe unhappiness and was probably never intended to. After taking a settlement they barge ahead to the next province with their full army leaving an empty fort with angryface behind. :P