Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A buddy and I have been playing them in Coop a lot. Primary things to note:
-Works fine, no special issue on performance
-There are a few corners that are tricky and units can get stuck on, but otherwise fine. The AI does have a tendency to assault stupidly sometimes though
-Nothing gamebreaking
-Compatible with Extended Japan, not sure about Strongholds
Does the AI can actually play on these new maps? Or just falls an easy prey to pathfinding algorithms? ))
Does it have some game breaking bugs?
is it compatible with Strongholds Of The Samurai and extended japan?
any workarounds?
Regarding the HardStrikes comment on the working order of the mod, I will give it a test now and report back.
I'm sure the mod works, as I have used it since the game and mod was undated.
I will test to see if any units get stuck while using the largest unit count.
I'm sure it work at one point but I guess some update may have broke this mod as of 4/20/2018
A.I would get stuck or not responsive. I would be force to sally out in order to force A.I to move closer to attack me. (I download all 3 part with no other mod)