The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Smugglers Den - Exterior home with auto storage
33 Comments
Krogg 11 Sep, 2017 @ 12:52am 
JoeyBeanz thanks for the info, but i figured out what it was like, a week after i posted that comment. still though, thanks.
JoeyBeanz  [author] 10 Sep, 2017 @ 4:44pm 
[NWA] Swordsoulreaver "auto sorting" means you dump all of your stuff into 1 container and the system automatically distributes it to the various named containers in the cell. The video shows how it works.
Kad 30 Jun, 2017 @ 6:13pm 
Sounds like my kinda heaven, I never have liked those guys, they do skooma for Riften.... we won't have to will we [lol]. Love the sorting idea.

Sorry to be cheeky but does anyone know what the 'caravan' mod 'Elloco1' was talking about is please, please please. It sounds like what I am wanting too, but I cannot find them or it :(

Back to the bandits I find it's easiest to catch a few at a time with a sneak attack, do something else, then come back for a few more. I play lone archer-warrior mage. Though really I am just getting my confidence in magic, my sneak is pretty high by now. Many thanks for the added benefits to this outside home.
Krogg 14 Jan, 2017 @ 8:04pm 
What is auto sorting? Doesn't the game already have that?
Jenperc 3 Oct, 2014 @ 2:27pm 
that was an epic battle! :) Inigo and Mirrikh had a blast!!
Fox 27 Dec, 2013 @ 2:05pm 
you dont know...how much.....this helps with the frostfall, and realistic needs and diseases mods
JoeyBeanz  [author] 6 May, 2013 @ 2:20pm 
There is a version available without the bandits if you can't kill them But it's only on the nexus site. The link is posted in the mod description.
micwopjoe 5 May, 2013 @ 6:53pm 
hey man! WTF Ithey kill me every time, i attack a few, then i run and they all come after me! COME ON MAN
Elloco1 8 Nov, 2012 @ 7:54pm 
This mod is subscribed and loved. I like playing my current PC 'Thorin the Wolf' as a bit of a loner, outside city walls and such. For this purpose I downloaded a mod that gives me a caravan that I can move to 15 different locations. This will add to that experiance, and make it easier to store my crap. lol
Jigsaw 9 Oct, 2012 @ 9:58pm 
Thank you =)
JoeyBeanz  [author] 9 Oct, 2012 @ 2:11pm 
OK, I fixed the problem with the bandits not being there (yeah, I uploaded the wrong file last time lol) and I also added 3 standard storage containers (urns) that are not tied to the auto sort function if you'd like to use them.
JoeyBeanz  [author] 9 Oct, 2012 @ 7:08am 
@ Jigsaw: I have multiple versions of this hosted on skyrim nexus, and I may have accidentally uploaded the "no bandits" version of the file the last time I updated here. I will check it when I get home.
Jigsaw 8 Oct, 2012 @ 11:02pm 
Well this was a nice mod, I did a start over and did get there at lvl 5, whent down there and no bandits whats so ever.. how come? =)
The Cyber System 8 Oct, 2012 @ 4:36pm 
I know there wouldn't be an actual conflict in the game. I'm saying that it might be a little confusing having two locations with the same name. Again, if I'm the only person who has complained about it, then I guess my point is moot.
JoeyBeanz  [author] 7 Oct, 2012 @ 6:39pm 
Yeah it should not make any difference. As long as the cells and the map markers have their own unique ID numbers there should not be a problem.
The Cyber System 7 Oct, 2012 @ 6:03pm 
Interesting. Well, just letting you know that there is already a map marker with that name. If noone else has complained so far then I guess it doesn't matter.
JoeyBeanz  [author] 7 Oct, 2012 @ 12:22am 
All I did was add a map marker with that name on it. All cells have their original vanilla names so it should not have any negative effects.
The Cyber System 6 Oct, 2012 @ 10:31pm 
I have one problem with this mod. The location cannot be called Smuggler's Den. Unless you added a map marker to the location, it has no name. Smuggler's Den is actually a location in vanilla Skyrim, east of Rorikstead. If you actually called it something else, may I suggest renaming the mod? Simply calling it Smuggler's Cave would be fine.
Opalan 6 Oct, 2012 @ 3:46pm 
Could you add two or three chests for individual storaging, additional to your auto storaging, because the auto storaging dont allocate all items from mods correctly.
PS: Great Mod Again :-)
PPS: Sorry for bad english, I'm german.
Skullgrim69 4 Oct, 2012 @ 9:06pm 
@mydah42, i own NWN2, (platinum)and realy dont use it anylonger; i may be willing to get rid of it if ur interested. just a thought. i dont like how they changed the camera angle in 'mask of the betrayer, and storm of zehir', but loved NWN2. i couldent leave u a message under ur profile sorry to use ur mod as a post Joeybeans, sincerley, Curt.
Skullgrim69 4 Oct, 2012 @ 8:53pm 
@mydah42, and JoeyBeans, thanks for responding. i have no skills whatsoever, with the ck. thats why i wsa asking; but at least now i know it can be done; perhaps someday, i'll be able to make something like that happen, just not today, lol. Mr.Beans, if u ever get the itch to do this again with another location,please keep me in mind. as i've said i love what u have done, and i think it would be great, as mydah42 said, to have an existing place to somehow occupy. thanks again, for a cool, and chalanging mod, great work, 'finaly someone useful is around', lol
JoeyBeanz  [author] 3 Oct, 2012 @ 8:00pm 
Thanks that's awesome!

As for that mod, in the description it says the NPC's will only loot the corpses of whatever they kill and not containers, so you should be OK.
NOOI3 3 Oct, 2012 @ 7:00pm 
btw: I sent to the link of your mod to one of the mod reviewers on youtube. So hopefully it'll be featured soon.
NOOI3 3 Oct, 2012 @ 6:59pm 
"Adventurers and Travelers" ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=11881 ) . Great mod if you don't have it: ads wandering group[s of adventurers and traveling going to and from town to town. Makes skyrim more lively because the travelers and adventurers will get into fights with hostile npc's along their travels. You'll see them wandering through cities or along the roads, etc. makes skyrim more active, as where vanilla (without the mod) is very droll and lifeless. Great mod, very immersive.
JoeyBeanz  [author] 3 Oct, 2012 @ 6:21pm 
I don't know, I have never seen the mod you are talking about and don't know how it is set up so I don't know whether or not that could happen. I know in vanilla skyrim NPC's don't loot containers, except if it's your follower and you instruct them to loot a container. Currently, all the containers in this mod I have designated the player as the owner, if that makes a difference with what you're asking about.
NOOI3 3 Oct, 2012 @ 3:52pm 
Dude - seriously, the auto sorting systems built into this are boss as hell. Those features are on a need-to-be-added status for other house/home mods. Question though, before I actually start dropping stuff in those containers - I have the travelers mod. There's lots of bands of adventurers and traveling roaming through the map in various places and at various times. Are NPC's going to be able to loot what's in the chests?
Opalan 3 Oct, 2012 @ 5:37am 
very good mod
JoeyBeanz  [author] 2 Oct, 2012 @ 1:00pm 
Thanks guys. Yeah kraut, you can do this pretty much anywhere in the game you want. You just need to make sure that the area isn't involved with any quests. And with the radiant quest system in the game, that's not very easy to do. I know this location here isn't involved in any set quests, but it could very well pop up in a radiant quest at some point in time. If it does, it's not really a big deal, just load up a previous save and get the quest again (since it's radiant it will almost surely point somewhere different the next time) or if you know how you can use the console to advance the quest.

But like I said, I'm almost entirely certain this place doesn't even have ties with radiant quests. I've played through this game countless times and never once had a radiant quest that brought me here.
mydah42 2 Oct, 2012 @ 9:59am 
Oh, BTW, JoeyBeanz, this looks like a fun and useful mod. I'm going to give it a try.
mydah42 2 Oct, 2012 @ 9:58am 
@saurkraut79: There is a way to make almost anything happen with the right modding tools and skills. But you'll have to learn how to do it yourself or ask someone to do it for you. Maybe JoeyBeanz will be generous enough to take on your idea.

I personally think it would be a GREAT idea to be able to clear out a fort of bandits and then somehow occupy it and hire mercenaries to guard it for you. When I (eventually) learn how to write mods that will be one of my goals.
Wack-A-Mole MLRS 2 Oct, 2012 @ 9:47am 
That was alot of fun, only wish there was a merchant there to sell all the stuff I picked up from the bandits....
Skullgrim69 2 Oct, 2012 @ 8:27am 
i realy like what u have done. its like a campground/home away from home. What i'd like to ask u; is there a way do do something like this to other places? such as small keeps, or dens(caves), that already exist. such as the keep, 'fort greenwall', i think it's called; outside of riftin, or other bandit lairs that are not part of quests.
JoeyBeanz  [author] 29 Sep, 2012 @ 11:13pm 
I warned ya lol

BTW there is a no bandit alternate version on skyrimnexus