Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry to be cheeky but does anyone know what the 'caravan' mod 'Elloco1' was talking about is please, please please. It sounds like what I am wanting too, but I cannot find them or it :(
Back to the bandits I find it's easiest to catch a few at a time with a sneak attack, do something else, then come back for a few more. I play lone archer-warrior mage. Though really I am just getting my confidence in magic, my sneak is pretty high by now. Many thanks for the added benefits to this outside home.
PS: Great Mod Again :-)
PPS: Sorry for bad english, I'm german.
As for that mod, in the description it says the NPC's will only loot the corpses of whatever they kill and not containers, so you should be OK.
But like I said, I'm almost entirely certain this place doesn't even have ties with radiant quests. I've played through this game countless times and never once had a radiant quest that brought me here.
I personally think it would be a GREAT idea to be able to clear out a fort of bandits and then somehow occupy it and hire mercenaries to guard it for you. When I (eventually) learn how to write mods that will be one of my goals.
BTW there is a no bandit alternate version on skyrimnexus