RimWorld

RimWorld

Vanilla Outposts Expanded
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Showing 1-15 of 124 active topics
0
9 Jul @ 8:50am
[Suggestion] Let mechanoids be assigned to outposts?
Raysør
1
7 Jun @ 2:07pm
Way to make town require only 1 settlement?
Rice Trispy
0
4 Apr @ 4:44pm
How to adjust Village requirements?
TamTroll
1
19 Feb @ 5:23am
Bug: Fishing outpost delivers negative rare items
Fluffer
0
8 Feb @ 2:35pm
[Request] Reinforcements and in map air bombardment
Azraile
14
28 Dec, 2024 @ 3:10pm
Pawn Drug Dependency
Game Dev Friend
1
25 Nov, 2024 @ 5:13pm
Psychite can't be used in an outposts (even for genetic dependancies)
Sigga
0
8 Oct, 2024 @ 3:07pm
Outpost Pawns Have Their Needs Filled Instantly
Rotrules
1
29 Sep, 2024 @ 6:20am
Research outpost mechanics?
M4ck
9
8 Aug, 2024 @ 10:34am
Bug: Error in removing Raid
Dukkokun
2
22 Jul, 2024 @ 1:34pm
[Request] Let any additional colonists and mod content (airships) leave before hiding an outpost map after finished raid event
blenderbush
0
2 Jun, 2024 @ 6:59pm
Psychite can't be used in an outposts (even for genetic dependancies)
Sigga
2
9 May, 2024 @ 5:21pm
[bug] Going fight mecanoid ship with 2 main battle tank, 1 transport trooper, 1 cargo vehicule => map all grey
Bruno
0
8 May, 2024 @ 5:17pm
[Vehicule] Can't form a tempory camp without losing vehicules and pawns
Bruno
1
8 May, 2024 @ 5:15pm
Suggestion: A type of outpost related to Vanilla Vehicles Expanded.
AlphaAmpersandOmega
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