RimWorld

RimWorld

5,914 ratings
[NL] Facial Animation - WIP
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.410 MB
26 Jan, 2019 @ 7:58am
6 Jul @ 12:36am
133 Change Notes ( view )

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[NL] Facial Animation - WIP

Description
This MOD provides the following animations. This MOD is currently WIP.
Therefore, specifications and functions are subject to change.

Added animation
- Blink
- RemoveApparel
- Wear
- WaitCombat
- Goto
- LayDown
- Lovin
- Ingest
- SocialRelax
- StandAndBeSociallyActive
- Wait_Downed
- Mine

If you want to use advanced features and better images, please enable the following mod together.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2581693737

Caution
Redistribution of this MOD data is prohibited.

2024/06/22 : I have successfully overhauled it! Faster!
Hello everyone,

First of all, I apologize for the long wait. Due to the major update 1.5, this mod was not working well and had several bugs and performance issues. However, Thank you all for your support and patience. Enjoy!

I have made changes to almost all of the code this time. As a result, there might be new bugs that didn't exist before. If you find any bugs, please report them.
Having resolved the significant slowdown issue, which was the biggest problem, I will continue to fix other bugs.

2021//11/18 :If you want to use this mod with other author's mod that displays hairstyles when using hats
If you want to use a mod that displays hairstyles, and you are having problems seeing hair over your helmet, try using Dubs Apparel Tweaks. In the Hair Visibility section of the mod options, enable the "Alternate hair draw mode" and adjust the hair layer offset.

2021/08/22 : This mod has been separated into two mods.
I decided to split Facial Animation into two mods because it was becoming difficult to try to add new features.
If you want to use advanced features and better images, please enable the following mod together.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2581693737

Bug fixes and feature implementations will be done in "Facial Animation - WIP". However,
Changes that affect compatibility, such as adding textures and animations, will be done in "Facial Animation - Experimentals".





Release Note



2025/07/06
- Added provisional support for version 1.6.

2025/02/24
- A new highlight texture is now available for headBlank.
The base color of the headBlank's highlight texture is white (255,255,255,255) instead of skin color.
- To minimize game speed reduction, the base color for eye highlights was set to white (255,255,255,255).
Of course, the transparency can be changed to match pawn's eyesight and the eye color can be selected.

2024/10/09
- Removed unnecessary log output.
- Added Chinese language files.

2024/10/06
- Added a threshold option when enabling red tint correction for low-brightness skin tones in Mod Settings.

2024/10/05
- Added an option to enable red tint correction for low-brightness skin tones in Mod Settings.
- For modders. Added an new layer to mouthShape, _cover based white color, not skin color.
- Improved TPS by omitting transparent images to preserve the drawing layer.

2024/09/14
- Fixed an issue where the eyes of Pawns with a specific color became invisible.
- Disabled unnecessary rendering of facial parts for desiccated corpses or desiccated shamblers.

2024/09/09
- Fixed an issue where the skin tone of xenohumans with colorful skin became reddish head. Now, shaderColorOverride parameter in TypeDef has been corrected.

2024/09/08
- Fixed a issue that eye highlighting are not disabled when Pawn died

2024/08/25
- Optimized animation merge processing
- Optimized sorting process for rendering order
- Removed unnecessary settings in mod settings
- Reverted : Added a new feature in mod settings to *hide all vanilla eye textures* that hide FA's eyes.

2024/08/16
- Re-enabled the feature that fixes the beard position misalignment in the mod settings.
- Re-enabled the feature that fixes the hair position misalignment in the mod settings.
- Added some codes for new features.

2024/08/04
- Added the necessary code for upcoming new features.
- Added a feature to automatically hot reload when saving Def files in the FA UI.
- Changed the layout of the FA UI.

2024/07/21
- Added a feature to partially disable FA for races and xenotypes with FA enabled in the mod settings.

2024/07/13
- Fixed an error when the pawn became invisible.
- Fixed a warning after game startup.

2024/07/10
- Improved compatibility with animation mods from other authors.

2024/07/06
- Fixed an issue that sleep animation was not playing correctly.
- Optimized processing during fast speed play. more comfortable.

2024/06/29
- Fixed a problem with head and hair misalignment in some HAR races.

2024/06/27
- Fixed a issue that eye color did not change when the eye color gene was changed.

2024/06/25
- Fixed hair issues for some races with facial animation supports.

2024/06/24
- Fixed the issue that pawn's head with certain hairstyles to be hidden.
- Fixed the issue that pawn portraits not updating when they not displayed on the main screen.

2024/06/23
- Fixed the issue where the order of the Eyeball and Lid parts was different from before the overhaul. Probably.

2024/06/22
- Significantly improved performance.
- Fixed issues where Pawn's head would not be displayed when used with some another author's Animation Mod.
- Fixed issues where Pawn's head skin color would appear like a dead man's under certain conditions.
- Significantly improved performance

2024/05/19
- Fixed gene options that enable/disable facial gene parts in mod settings.
- Resolved the conflict where the scale up and scale down buttons for the colonist image did not work in tab when used with HAR Mod.
- Fixed the issue where the width of the face did not change according to value, headType.narrow.

2024/04/21
- Fixed an issue what FaceAdjustmentDef setting was not being applied for some HAR races.
- Fixed 3 mod options that enable/disable the FA features for each gender was not working.

2024/04/07
- The Mod has been updated to be compatible with version 1.5 of the game.
- Some features may not function properly.
- You may experience heavier performance. Improvements are planned for future updates.




Popular Discussions View All (75)
6
3 Jul @ 1:55pm
1.6 workarounds and hacks
Fixins
14
1 Jul @ 8:22pm
the mod makes the characters invisible to me
Isori
20
4 May @ 5:17am
Disabling this mod for certain xenotypes
StupidKnight
1,567 Comments
J 25 Jul @ 1:29pm 
so I got a joiner event from Anomaly
apparently joiner from this event still has Vanilla grey eye texture stuck on the head
idk how to remove it
Kinoko 24 Jul @ 5:55pm 
During my first Odyssey run, I had one pawn making statues all day every day for like 5 in game years, and that meant HUNDREDS of blinking sculptures of my pawns, which was a little disturbing lol. I imagine that's not an intended interaction, and hopefully can be patched out. Other than that, I absolutely love the mod. It's such a small thing that makes such a big difference in giving pawns more personality
GetUrAssToMars 24 Jul @ 10:52am 
Just wanted to add to Sunshiney Days' incredible work. Been using it for the last few days and its such an elegant solution to getting face animations to play nice with xenotypes. No more bald yytakins and round face toxoids
Предплечье 24 Jul @ 3:37am 
Does anyone know if it works with custom races from VE? Like if this mod should be placed after them or not, if it works
WrongTypeOfHero 23 Jul @ 12:07pm 
so a very scary bug that I have found with the new Odyssey dlc is that Statues of colonists will sometimes BLINK at you. i had accidentally mistaken a statue for one of my colonists and was frightened when i saw it.

very funny but also fucking horrifying!
тетеря, блин 22 Jul @ 2:53pm 
@sunshiney day, awesome, subbed. so, is it possible to combine looks from different retextures simultaneously and bind them to specific genes that (at the same time) could be bound to a faction (maybe with different mod)? I mean, like having this ([NL] Facial Animation - WIP) and these looks simultaneously for different pawns with different genes:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2682310477

imo, this would be awesome. there are some many cool retextures, it's sad that only one can be used. they could represent something like national looks (we all look a bit different and that's okay).
Sunshiney Days 22 Jul @ 1:09pm 
@тетеря, блин, bit of self promotion here, but check out my mod Genetic Heads Framework for [NL] Facial Animation if you haven't already! Links genes to head types, as long as the xml is set up with gene info! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498759997
TheSquirrelofHuscurl 22 Jul @ 12:03am 
the correct move for statues is to add it as a mod toggle so people can choose to play with it or without it
тетеря, блин 20 Jul @ 3:32pm 
thanks for updating! is it possible to make a framework that would allow having different types of faces per different factions? Or maybe bound to a gene. It would be super cool to make different factions look differently, something like nations. I mean, there are so many cool retextures waiting to be integrated all together.
Svela 19 Jul @ 7:25pm 
I'd say keep the statue faces. That is both hilarious and terrifying. Maybe make it a mod option so people can disable it at their own discretion or something.