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for more check out to this theard:
https://steamhost.cn/steamcommunity_com/workshop/discussion/882949475707559301/?appid=620
- Oblique corners
- Better map search system (for example: separate hammer and PTI search and random search)
@Supreme Gamer "panels that can activate by your presence" already exists : pistons auto-activate when you walk on...
- A way to see which map you have completed
@protoborg: You mean like a different styles (old Aperture, modern Aperture, decayed Aperture)?
@Supreme Gamer: What exactly do you mean with panels? I didn't find anything panel like in "Without Portal Gun: Turret Domino".
Also, maybe the possibilty of OR gates? Press one button, OR another to open a door. This allows the subject a choice (which may or may not impact on the test) allowing for greater replay-ability. Also, press one button to open a door, run through, press another on the other side to get back, and a multitude of other options could be made available.
The ability to place signs (I'm referring to the iconic "Cake" sign and the like) to better allow test-makers to communicate what buttons and the like do when indicator lights get too confusing, particularly in a tight space.
Bottomless pits and rails between chambers would be good (like the inside/bowels of Apeture)
All this being said Doors would be the thing I want the most.
-Signs (like arrows and numbers)
- Different styles (wheatley’s Aperture)
These items don’t add to the puzzle solving and in my opinion aren’t as important as other things (like doors :p ).
What does OR stand for? (I had already added this to the list as "Pressing one button to activate an object (if there are more buttons connected to an object)")
Placing signs is a great idea. It would be nice to add arrows or numbers to help a test subject. (It would be awesome if they would hide the signs, and when you press a button (on the keyboard) that the signs will show up. This could be really handy when you’re stuck in a test chamber)
I have added this as wheatley’s Aperture by styles
Edit: I only see the franken cube; not the turrets.
You know, the defective turrets? Not sure what you want to call them.