Portal 2

Portal 2

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vmaikel 18 May, 2012 @ 7:18am
Things that should be added to the PTI editor
I have seen many things people would like to see in the PTI editor and I have made a list of the most important things.

Items
- Doors
- Crushers
- Glass with hole
- Rocket turrets
- Bombs
- Energy balls (from Portal 1)
- Signs (like arrows and numbers)
- Cameras

Switches
- Switch for faith plates
- Pressing one button to activate an object (if there are more buttons connected to an object)
- Delay buttons
- be able to change the path of lines

Other
- Different styles (old Aperture, modern Aperture, decayed Aperture, wheatley’s Aperture)
- Checkpoints
- changing smaller surfaces
- Oblique corners
- Co-op
- Maps must be tested before uploading
- A way to see which map you have completed
- Better map search system (for example: separate hammer and PTI search and random search)
- Bugs and glitches fixed


If there's anything that I have forgotten or that you would like to see please comment and I will add it to the list.
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Showing 1-15 of 59 comments
vmaikel 18 May, 2012 @ 11:03am 
I got most of the things from there, but still thanks for the help. (i didn't take all the things from there because i think some are unnecessary, like customizable turrets and radio´s)
vmaikel 19 May, 2012 @ 2:09am 
I have added the following things to the list:
- Oblique corners
- Better map search system (for example: separate hammer and PTI search and random search)
DannyVFilms 17 19 May, 2012 @ 5:06pm 
You forgot animated panels! Panels that move on their own, panels that form something like stairs, panels that can change the shape of a room, and panels that can activate by your presence.
Geneosis 95 19 May, 2012 @ 5:31pm 
That's a pretty cool list you have there :p

@Supreme Gamer "panels that can activate by your presence" already exists : pistons auto-activate when you walk on...
protoborg 44 19 May, 2012 @ 6:33pm 
changing textures would be nice.
DannyVFilms 17 19 May, 2012 @ 6:53pm 
@geneosis Those are lifts. I'm talking about wall panels. I think they appeared in "Without Portal Gun: Turret Domino"
vmaikel 20 May, 2012 @ 12:46am 
I have added the following things to the list:
- A way to see which map you have completed

@protoborg: You mean like a different styles (old Aperture, modern Aperture, decayed Aperture)?

@Supreme Gamer: What exactly do you mean with panels? I didn't find anything panel like in "Without Portal Gun: Turret Domino".
Waetla 20 May, 2012 @ 1:39am 
Boxed Turrents, Reject Turrents might also be good from a storytelling perspective.

Also, maybe the possibilty of OR gates? Press one button, OR another to open a door. This allows the subject a choice (which may or may not impact on the test) allowing for greater replay-ability. Also, press one button to open a door, run through, press another on the other side to get back, and a multitude of other options could be made available.

The ability to place signs (I'm referring to the iconic "Cake" sign and the like) to better allow test-makers to communicate what buttons and the like do when indicator lights get too confusing, particularly in a tight space.

Bottomless pits and rails between chambers would be good (like the inside/bowels of Apeture)

All this being said Doors would be the thing I want the most.
vmaikel 20 May, 2012 @ 2:20am 
I have added the following things to the list:
-Signs (like arrows and numbers)
- Different styles (wheatley’s Aperture)


Originally posted by Waetla:
Boxed Turrents, Reject Turrents might also be good from a storytelling perspective.
These items don’t add to the puzzle solving and in my opinion aren’t as important as other things (like doors :p ).


Originally posted by Waetla:
Also, maybe the possibilty of OR gates? Press one button, OR another to open a door. This allows the subject a choice (which may or may not impact on the test) allowing for greater replay-ability. Also, press one button to open a door, run through, press another on the other side to get back, and a multitude of other options could be made available.
What does OR stand for? (I had already added this to the list as "Pressing one button to activate an object (if there are more buttons connected to an object)")


Originally posted by Waetla:
The ability to place signs (I'm referring to the iconic "Cake" sign and the like) to better allow test-makers to communicate what buttons and the like do when indicator lights get too confusing, particularly in a tight space.
Placing signs is a great idea. It would be nice to add arrows or numbers to help a test subject. (It would be awesome if they would hide the signs, and when you press a button (on the keyboard) that the signs will show up. This could be really handy when you’re stuck in a test chamber)


Originally posted by Waetla:
Bottomless pits and rails between chambers would be good (like the inside/bowels of Apeture)
I have added this as wheatley’s Aperture by styles
Geneosis 95 20 May, 2012 @ 4:10am 
Originally posted by Waetla:
Also, maybe the possibilty of OR gates? Press one button, OR another to open a door. This allows the subject a choice (which may or may not impact on the test) allowing for greater replay-ability.
For this I found a solution using only actual objects, see this map to know how to make all logical gates and timers ^^
vmaikel 20 May, 2012 @ 4:25am 
As i probably said a lot before in other Discussions: if you use this the symbols don't match, which can confuse people. (Also, good map)
luke 20 May, 2012 @ 4:28am 
Franken turrets. You know, Wheatly's malformed turrets. <3
vmaikel 20 May, 2012 @ 4:38am 
They can already be used in the PTI editor (the most upper right object).
luke 20 May, 2012 @ 4:41am 
Originally posted by vmaikel:
They can already be used in the PTI editor (the most upper right object).
Really? I never noticed them. Thanks!
Edit: I only see the franken cube; not the turrets.
You know, the defective turrets? Not sure what you want to call them.
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Date Posted: 18 May, 2012 @ 7:18am
Posts: 59