The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Sarecho 28 Jun, 2012 @ 1:41pm
is there no policy when it comes to posting someone elses mods as your own?
arthmoor from skyrimnexus has been ripped off repeatedly by multiple users here, mostly Vforvelociraptor and i'm failing to see any action taken against them. if it's legal to copy someone elses work and post it here then i'm gonna go nucking futs and do just that until someone grows a pair and creates a rule that says "stealing is bad"
Last edited by Sarecho; 11 Feb, 2023 @ 8:02pm
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Showing 1-15 of 66 comments
Lajos 8 28 Jun, 2012 @ 2:29pm 
Your anger is misdirected sulmithgreysin. It is not that there is no policy, but that the content is all user submitted and has no screening process. If you find something that is ripped off, please report it.
Lajos 8 28 Jun, 2012 @ 2:39pm 
Alright, here I pulled it out for you from the workshop legal agreement located here: https://steamhost.cn/steamcommunity_com/workshop/workshoplegalagreement

Originally posted by Workshop Legal Agreement:
4. Representations and Warranties
You represent and warrant:

a. that You are free to enter into the Agreement, and that You have full legal power and authority to enter into this Agreement;

b. that the Contribution submitted pursuant to this Agreement was originally created by You (and, with respect to a Group Contribution, the other Contributors);

c. that the Contribution submitted pursuant to this Agreement does not infringe or violate any copyright, trade secret, trademark, or other proprietary or personal right held by any party other than You and (with respect to a Group Contribution only) the other Contributors; and

d. that the Contribution submitted pursuant to this Agreement does not violate any applicable contract, law or regulation.

Pay particular attention to section C, stealing from other people is a clear copyright infringement, and it is against Steam's Workshop policy. Section B is also of note which suggests that you MUST be the author to post.
Last edited by Lajos; 28 Jun, 2012 @ 2:40pm
PlayerTw0 4 29 Jun, 2012 @ 7:25am 
well we did have a page up to help with these issues that followed stolen mods but it just got taken down for some unknown reason after gstaff interviened and took down most of them that were on the list.

so at least thats promising and also got buckles 10 mods he stole as well before that taken down.

anyhow its almost pointless to argue with these people that post up mods saying it their own or saying its workshop i can do what i want because of the mindset they already have.

unfortunatly if this isnt addressed soon what most of the better modders and myself are thinking about doing is making mods that require esms attached to them that cant be uploaded to steam workshop or that require a skse check. and both measures will effectively cut off stupid thieves from reuploading at least to steam.

there is some talk about having a actual volunteer mod staff that could hide files until a valve/bethesda moderator actually looks into the issue and either deletes / or unhides the mod. however i bet thats going to go at a snails pace like how the rest of the workshop has in addressing issues.

P2
VampXGamer 29 Jun, 2012 @ 8:00am 
I have a feeling that group was taken down because it could be considered harassment and I think alot of people reported it as such.
-=!=-Hexlaw-=!=- 29 Jun, 2012 @ 8:55am 
lets not ♥♥♥♥♥ so much about there pace, before this becomes a paid service, steams been improving without any backwards steps and for what essential is an online shop the things it has to offer are pretty good, but asking for instant resolve to all individual issues is a bit much, considering the amount of clientel they have and proving a mod has been stolen or ripped would take time and man power. it will piss me off 10 times more if the few good modders actualy turn this service into a paid one. also if the modder were to update it to the workshop themselves, it would solve the problem and benifit the skyrim community at the same time.
Last edited by -=!=-Hexlaw-=!=-; 29 Jun, 2012 @ 10:50am
Lajos 8 29 Jun, 2012 @ 10:23am 
PlayerTw0 I find it most depressing that any modder is considering requiring the use of esms as DRM. I understand your concern, but the Steam Workshop is one of many sites where mods are submitted, people repost crap everywhere without concern for anybody else, so why should you make DRM that effectively cuts off only the Steam community? Furthermore, if these thieves have even an ounce of talent, they'll just walk away with the meshes, textures, and scripts anyway.
PlayerTw0 4 29 Jun, 2012 @ 10:52am 
the group was taken down by gstaff as for what seems to be a misunderstanding. and lajos i understand but proof as point buckles and vraptor dont know that much and it effectively stops noob modders from doing that at least.
Lajos 8 29 Jun, 2012 @ 12:04pm 
Completely ignore the fact that you're targetting Steam instead of other mod sites? I haven't heard anyone flame any other site other than Steam. Your countermeasures would only be effective on complete idiots who post to the Steam Workshop. I'll tell you why your group got put down, there wasn't a misunderstanding. You're attacking Steam specifically. Rightly so in some respect. My question is why?

I know I'm not an expert on mod sites, but I've had my fair share of work stolen over the years and miscredited, I write source code for a MUD, and most of the stuff I've posted as snippets has appeared elsewhere, such as topmudsites.com when I originally posted to my personal website and mudmagic.com.
Last edited by Lajos; 29 Jun, 2012 @ 12:07pm
PlayerTw0 4 29 Jun, 2012 @ 12:56pm 
let me be clear on this and this will be my last post on the subject because its putting time into typing into a forum bethesda and valve probably wont ever read.

its an idea of stopping people from uploading mods to this service that dont want them to be posted up w/o permission esp people that have no idea how to even mod getting credit for it.

also it is targeted at steam because they are the "official" mod hosts and if they dont control their system the mod authors will have to find a way to not let people upload here w/o permission.

if you actually followed what happened arthmoor contacted gstaff with the links of his mods that were put up by other users and he also put up the link for the group. all the links he sent to gstaff got taken down. this is a case of he was going through them and just banned all the links he was given w/o looking at them too carefully. even saying the group was taken down because

Banned By: mgrandstaff
Ban Reason: "Uploaded without original mod author's consent"

even though it was just a link to the mods that should get banned.
for more information

http://forums.nexusmods.com/index.php?/topic/708954-steam-workshop/page__st__310

and im done.

P2
Lajos 8 29 Jun, 2012 @ 1:07pm 
Well then it was a success for all parties involved and I made a false statement, for that I apologize. And you're right I don't think Bethesda or Valve will spend much time reading this thread. I based my assumptions based on the nature of things I saw on this forum and similar postings.

About controlling the system, any user content driven based system cannot be controlled, only monitored; some things will always slip through the cracks. So unless Steam is unwilling to respond to accusations of theft and are performing their own investigations, they're on the right track.

I still disagree heavily with targetting the Workshop in such a fashion though. There is simply too much content out there to be clammoring heavily over unauthorized mods from only one source, unless they REFUSE to do anything about it (everyone has a right to their own work, and to not want something to be on the Workshop). Based on what you've said, they're doing something, even if what they're doing is slow.

Your link by the way is broken.
Last edited by Lajos; 29 Jun, 2012 @ 1:13pm
Brandybuck 18 30 Jun, 2012 @ 1:14am 
I vastly prefer the workshop, because I can trivially subscribe and unsubcribe to a mod. The latter is important. It's hard to do with when most non-steam mods tell you to just dump a bunch of files into the data directory. You have to keep notes about what you've put where if you want to uninstall it.

So I don't understand the hostility towards Steam. They're not the ones posting here. It's not their job to be police and check every mod. Maybe you if guys weren't so pissy at Steam and posted your stuff here as well, there wouldn't be as much of an incentive for people to "steal" your stuff. Think about it.
Lajos 8 30 Jun, 2012 @ 2:13am 
Well Brandybuck I understand and appreciate the sentiment you're using in saying that Steam isn't responsible for the Workshop, but you are wrong. Websites and other services can be prosecuted just as often as the offenders who post malicious content. The reason why many sites get away with it is because no one takes legal action (This is part of what SOPA was about actually, giving people unlimited power to shut down sites like Steam because of piracy of any type, and why I hated the legislation, people screamed about it because some user might post a comment that ripped off something and then they'd be held responsible and get put out of business). However I think that Steam is doing a reasonable, although obviously imperfect, job at attempting to manage the "unauthorized" mods. Similarly it is extremely unreasonable that Steam knows which mods shouldn't be there from the start. So everyone has to do their job and report stolen work as well. And be patient, Valve is a business with many interests and the Workshop has exploded exponentially.

I'm with you Brandybuck about the hostility toward Steam, and thats why I felt like I had to bash PlayerTw0 for suggesting that DRM to keep mods off of the workshop. I am certain there are plenty of other websites just as guilty if not more so of hosting unauthorized mods, and at least Steam is doing something about it, even if slowly.

However Brandybuck if modders don't want to support Steam that it is their own choice. I don't see any reason not to support any reputable modding site, as it is just another market for people to obtain and experience mods, which is what modders want isn't it? So I am highly suspect of individuals that refuse to post to the Workshop, but it is their decision to make, not mine. There is no reason to jump down their throats and blame them for the theft. The theft would happen anyway, if there is a product it will be stolen. Remember Say's Law "An act of production is an act of consumption" or in plain english, what is produced will be sold. What I do blame the modders for though is blowing the situation out of proportion. These things happen, period. All you can do is report it. Showing hostility toward Steam does not improve the situation.
Ombudsman 13 30 Jun, 2012 @ 2:50am 
@Brandybuck
You can also do that with a mod manager.
Tleno 5 30 Jun, 2012 @ 5:53am 
Oh, good to see that we still have at least a discussion about this. Yep, I am pretty sure the colelction was taken down due to all those reports...

oh and Brandy, I am pretty sure most of moders who actively use Steam actually do post it jhere too, just that sometimes, they simply can't due to filesize limits or can't update dirrectly because that may ruin the scripts. That's when we really have no choice but Nexus.
T H I N G S 30 Jun, 2012 @ 7:01am 
While I was glad to see Vraptor' stolen mods taken down, I am a bit dubious about Steam's decision to take down the "gate crasher" mod from adreus. It doesn't make sense. There was no piracy/theft involved. It was simply a patch esp made using esp mastery. Honestly wtf? I can understand wanting to protect modders, but this right here is taking it too far.
Last edited by T H I N G S; 30 Jun, 2012 @ 7:02am
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