Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My issue though is that in order to do that one ends up with duplicates of exactly the same asset just with a different red channel, because we don't have a way to just change the red channel without recreating the entire asset. So, does OVERKILL keep this in mind while deciding how much to compress a skin? They never explained how the compiling works like so I don't know if they have the ability to change the red channel of one single texture across the different weapon parts or not.
Another thing that bothers me is that this basically cuts off a lot of styles and techniques. We were already limited as it is due to how the skin editing works like, now we have to put even more restrictions on ourselves because we didn't know how limited things were like until now (We don't have a max size threshold for example).
That combined with the lack of access to the weapon texture files so we can actually tell how big the canvas for a certain part is by default is super annoying. I sent Joakim a message via Steam chat to see if we can get all the textures officially uploaded somewhere for easy access because extracting stuff is annoying, sluggish and unclean.
Considering how skins are made like, this shouldn't take an amount of important memory to the point of having to downgrade our skins no matter what. Anyone who would have problems running the game with those skins equipped is most likely already in a point where he's having issues with the game normally. That kind of user can always simply turn off HQ weapons anyway.
@RedNavi, its more to do with file size than memory, there was a bit of miscommunication (I mixed up memory and space) and told some of you guys its about memory, its not its file size
@HappyHead, and thats pretty much it (I hope, unless there was another miscommunication)
I know the engine isn't the best but up to three 1024px textures in a gun (Most of which is not even visible) is not going to break the engine, especially when we're not even keeping parity with consoles (Which will never get these skins to begin with).
I also cannot understand what kind of downscalling the developers use exactly because there's NO way a mere shape that consists of three rectangles should bleed so much around the edges to the point of looking like it had blood splattered on it.
Its not about the engine, its about file size itself, over time these skins will end up using far too much space if they are all 1024x1024
Compressing skins causes a blurry edge effect in your image editing software too, go shrink something and youll see its gone a bit fuzzy round the edges, thats what's causing that blur effect on compresses stickers
now join me for some sake