Total War: WARHAMMER

Total War: WARHAMMER

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what did CA change this time?? lets work together to get our mods working again!
Hi all! Let's collaborate to find what CA changed in this patch, so that we can all get our mods working again.
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Showing 1-15 of 125 comments
KEN RAILINGS 4 1 Sep, 2016 @ 9:01am 
Lotsa stuff @.@;

First thing I've noticed is an additional boolean value added to the main_units table. Bunch of new tables to boot but I don't think any are super important.

There's also changes to the projectiles, unit_abilities, and unit_special_abilities tables. I'm gonna see if I can't fix the schemas up.
emcdunna 40 1 Sep, 2016 @ 9:06am 
That'd be great :)

Is there a way to share schema's?

Does this just break any mod with main_units? Or abilities?
Gray Riders 10 1 Sep, 2016 @ 9:06am 
According to the assembly kit, the new value in main_unit is "restrict_xp_gain_in_campaign". Seems to be applied to the new regiments of renown, so I imagine it stops or slows xp gain.

CTT Molay broke, so there's something in one of those tables.
emcdunna 40 1 Sep, 2016 @ 9:08am 
Probably spells and abilities stuff.

Plus, I think the probably added a new column in projectile tables for minimum reload time (to prevent multiple master engineers from giving units negative reload times)
KEN RAILINGS 4 1 Sep, 2016 @ 10:06am 
https://www.dropbox.com/sh/c2qyh50wh0khodw/AABPIhlc0gFPRISjNgtXpjYha?dl=0

Alrighty here's some tweaked schema files which will enable you to edit main_units, projectiles, unit_abilities and unit_special_abilities.

I'm still getting crashes though, so there are probably more changes we need to look for. If you guys find any name changes or type changes or whatever, please do post 'em in here!
emcdunna 40 1 Sep, 2016 @ 10:10am 
Great! Thanks
Cataph 14 1 Sep, 2016 @ 10:29am 
Here's something I noted down while updating my stuff:

- many non-characters units had their voiceovers changed into new sets.
- ranged weapons had range buffs but that's in the official patch notes.
- shield worth 25% block does not exist anymore. The others were buffed by +5 as well.
- some test blood&gore entities were removed, including dwf entities without aura.
Guvenoren 42 1 Sep, 2016 @ 11:51am 
My main_units in data is completely wiped. Why's that?
It's red like if it's been changed recently.
Last edited by Guvenoren; 1 Sep, 2016 @ 11:51am
Carpe DM 5 1 Sep, 2016 @ 11:56am 
@Guvenoren They've added a new field to the table
Guvenoren 42 1 Sep, 2016 @ 11:58am 
@Lil' Willy Shakespeare No, it's completely wiped. I checked data__core to main_units and it's gone. It's nothing there. Same with data__lu_
Guvenoren 42 1 Sep, 2016 @ 12:01pm 
and this is the data used for the game. So they must use something else.
Carpe DM 5 1 Sep, 2016 @ 12:03pm 
@Guvenoren I can confirm that the table definitely exists on my end. They aren't using a different table.

Have you downloaded the updated schema?
Last edited by Carpe DM; 1 Sep, 2016 @ 12:03pm
Guvenoren 42 1 Sep, 2016 @ 12:04pm 
Updated what?
Master(beta) 1 Sep, 2016 @ 12:05pm 
♥♥♥♥♥♥♥ WANKERS 90% OF MY MODS ARE ♥♥♥♥♥♥
Carpe DM 5 1 Sep, 2016 @ 12:06pm 
Originally posted by duck_bird:
https://www.dropbox.com/sh/c2qyh50wh0khodw/AABPIhlc0gFPRISjNgtXpjYha?dl=0

Alrighty here's some tweaked schema files which will enable you to edit main_units, projectiles, unit_abilities and unit_special_abilities.

I'm still getting crashes though, so there are probably more changes we need to look for. If you guys find any name changes or type changes or whatever, please do post 'em in here!

The updated database schema. The table will show as empty without this.
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Date Posted: 1 Sep, 2016 @ 8:57am
Posts: 125