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First thing I've noticed is an additional boolean value added to the main_units table. Bunch of new tables to boot but I don't think any are super important.
There's also changes to the projectiles, unit_abilities, and unit_special_abilities tables. I'm gonna see if I can't fix the schemas up.
Is there a way to share schema's?
Does this just break any mod with main_units? Or abilities?
CTT Molay broke, so there's something in one of those tables.
Plus, I think the probably added a new column in projectile tables for minimum reload time (to prevent multiple master engineers from giving units negative reload times)
Alrighty here's some tweaked schema files which will enable you to edit main_units, projectiles, unit_abilities and unit_special_abilities.
I'm still getting crashes though, so there are probably more changes we need to look for. If you guys find any name changes or type changes or whatever, please do post 'em in here!
- many non-characters units had their voiceovers changed into new sets.
- ranged weapons had range buffs but that's in the official patch notes.
- shield worth 25% block does not exist anymore. The others were buffed by +5 as well.
- some test blood&gore entities were removed, including dwf entities without aura.
It's red like if it's been changed recently.
Have you downloaded the updated schema?
The updated database schema. The table will show as empty without this.