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The trick is that I can't predict where the floor will be beneath the vent, since you place it on a wall instead of a ceiling like Ben's. I'm working on getting it to work without all the clips.
and it would give you a better time at makeing it
I have other work arounds for this... however I didn't feel like implementing them for the PTI.. when you guys can just use the floor I provided
look at the screenshots i made in the link above! - thanks, Carl!
The second can be a bit of a challenge, but I can rate the difficulty only as medium.
Thanks to BEE2 and TeamSpen210's additions to the mod, I think this map is awesome!
the 1/4 thick walls, the antline routers and the angled blocks and lasers are AWESOME! this whole chamber is constructed by them. the large faith plates, the grate panels and the retractable buttons look sooooo neat! the global cube dropper, the music, the sphere cannon, and the paint cleaner are also very well made. the world portals too (although i don't know what I can use them for).
BUT...
I had so big expectations about the conveyor, I sooo wanted to build a map with it. but it's bugged! it works only in the underground styles. in portal 1 or clean it looks like this (in portal 1 it looks orange): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=177222673 also, when the belt pushes you back to the wall, the tiles of it start to disappear and soon it looks like in the screenshot. and should it realy be made of seperated square tiles? I was expecting something like the bomb test in act 4 of the game (not sure, but I think there waren't such big holes between the belt's tiles...if it even has ones)
to see what I mean, play my map and tell me your answer in it's coments.
Edit: 2 questions:
can't the 1/4 thick walls be made so, that you can change their portalability by changing the "barier type" from "glass" to "grating"?
why does the conveyor belt get covered with gel every time a tiny gel drip falls on it?
just Draw a Wheatly and sted of the real wheatly.
can't the 1/4 thick walls be made so, that you can change their portalability by changing the "barier type" from "glass" to "grating"?
why does the conveyor belt get covered with gel every time a tiny gel drip falls on it? (play my map and see what i mean)
(ok, what about these 2 questions:
can't the 1/4 thick walls be made so, that you can change their portalability by changing the "barier type" from "glass" to "grating"?
why does the conveyor belt get covered with gel every time a tiny gel drip falls on it? (play my map and see what i mean) (Quote: | \_/ ())
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=178033753
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=178033824
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=178033936