Destinations

Destinations

Destinations Workshop
Create and share both real and imaginary worlds, then explore them in virtual reality.
Learn More
The Mask 19 May, 2017 @ 10:57am
vr_standard shader for Dota 2 branch?
first off, it's specifically about Source 2 Filmmaker.

so currently we got two different "workshop tools" for Source 2 we can mess around with (sfm, model editor, material editor, hammer etc.).
one for "Dota 2" and one for "Destinations".

however, since S2FM for Destinatons is broken (or rather simply not in a usable state yet), which means, no working lights or Ambient Occlusion, i'd like to ask, if there's a possibility to use the vr_standard shader for materials for the Dota 2 S2FM.

the vr_standard shader has great options for material definitions. pbr and more, you'd expect in 2017.

the hero shader from Dota 2 is rather outdated, even if the setup for materials can be very quickly done with it. but obviously less pretty, since less control over specifc material settings.

long story short:
since we have a functional sfm on one side (Dota 2) and more advanced shaders on the other (Destinations), can i SOMEHOW use the vr_standard shader for the Dota 2 branch?

thanks for reading!