SpeedRunners

SpeedRunners

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Seay 27 Jan, 2017 @ 12:12pm
AI suggestions for level editor
The AI tools in the level editor needs some improvements for bots to be able to compete with human players.

-Ability to easily see what mode they are in (easy, medium...) while developing maps
-Ability to prevent automatic usage of boost upon touching a boost block
-Non-rectangular AI volumes (being able to manipulate the corners would really help)
-Ability to see AI speed, and place AI volumes that are a function of speed (such as jump if v>50 units/s)
-Item AI volumes, or upgrade to current AI item usage
-Better level editor documentation (laser>left does what?)
-More trigger options in general

It is also worth mentioning that the AI volumes for some of the maps need work. For example, in the Theme Park, the bots always take the lower route in the wall-jump section (which very few real people do) and always die as a result. Adding a single jump volume could fix this.

Feell free to discuss the AI and add your own suggestions if you have any.

Thank you for your time!
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Showing 1-2 of 2 comments
Froopsie 1 28 Jan, 2017 @ 2:49pm 
I totally agree, Ai need to be reworked; items are used randomly, they don't try to dodge certain items, and they dodge about 80% of golden hooks without caring about how far they are from us (could dodge a 2pixel hooks and not even slide on a cross screen hook)
Seay 31 Jan, 2017 @ 12:11pm 
Another idea: Allow AI volumes to be put into layers, so that volumes for different AI levels don't have to be seen all at once and can be more easily manipulated.
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