Zero G Arena

Zero G Arena

Zero G Arena Workshop
For now, all workshop submissions that meet some basic criteria will be added by the developer to the full game for everyone. For silly reasons, the items might not be publicly visible in the workshop
Learn More
DarkGuy1001 15 Feb, 2017 @ 5:18am
Multiple Gamemodes
Is it possible to create a map with multiple gamemodes. If so, how can this be achieved?
< >
Showing 1-6 of 6 comments
JonWoodDev  [developer] 15 Feb, 2017 @ 5:31am 
Yes, absolutely! The gamemode property that you set in the world settings is just the default gamemode, for testing. When you've finished the map, you'll just have to let me know which game modes your map supports and when I add it to the game, I just set it so it can be used with any of those game modes.
As for actually supporting other game modes in the map, that's just a case of having team specfic spawns for team deathmatch, and if you want to support Capture the Sphere, you need to place a sphere in the level e.t.c, e.t.c. I'm afraid I havn't created the support material yet on supporting capture the sphere or king of the hill, but I'm planning to make a video on this today if I have time.
Raxy 15 Feb, 2017 @ 5:33am 
What do you mean? I would guess that a new gamemode for what you have in mind would simply need to be added; You could try making it yourself, but I assume the game wouldn't recognise it properly since only the map itself has it.
EDIT: lol I'm too slow XD; also, I foolishly missed the obvious interpretation of the question
Last edited by Raxy; 15 Feb, 2017 @ 5:35am
Raxy 15 Feb, 2017 @ 5:39am 
A complementary queston: If you wanted a map to support KotH & DeathMatch & Free-for-all for example, could that be done? (Since the KotH zone would need to be removed in DeathMatch and Free-for-all)
JonWoodDev  [developer] 15 Feb, 2017 @ 6:10am 
Hi Rakurai, yep, you can do that. KOTH zones are automatically removed when you start a match of another game mode type, so you can just place the KOTH zone in the level. Chamber supports koth and deathmatch for that matter. CTS spheres and goals arn't removed though, just because I thought CTS maps probably won't be suitible for any other game modes anyway, since they'll probably be quite long and linear
JonWoodDev  [developer] 16 Feb, 2017 @ 7:58am 
I've just added a section to the guide on supporting different game modes. When I thought about it, it made more sense in text than as a video.
DarkGuy1001 16 Feb, 2017 @ 9:59am 
Thank you.
< >
Showing 1-6 of 6 comments
Per page: 1530 50