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UE4 does have a system for creating AI navigation data automatically, but like a lot of UE4's systems, it's just not going to work with ZGA's zero g maps, haha.
I may have to make a system that lets the map creator manually define a node network or something if they want their map to support AI. If we're still using the current system in future, that's even something I could do myself when the map's submitted. To be honest, it wouldn't be the end of the world if user made maps don't work with the AI, but I'll have to see what I can do when I get on to it.