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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878437797
... yes, you guessed it. In my defense, I've spent 3 hours trying to kill that damn guy without having corpse hiding skill leveled up.
*frustrated scream*
Do tell. Now.
At least that.
https://youtu.be/i4oGAoFwkDE
I don't even... *sigh*
All that hard work and then people find a way to bypass it all...
Thanks for the video *goes to correct*
It was fun to traverse properly. Except trees constantly getting in the way when you try to aim down from toriis. It was not fun to realise that if you didn't level up your corpse hiding skill in campaign you were screwed, but that one's on me.
Corrected (thanks the cookies that you can correct a map after you've uploaded it). It should be blocked off well enough now.
Thing is... I never wanted to put so much bamboo all over the place, but guess I'll have to stick to it..
#1 thing to avoid is tree+wall+free tile combo, because that is 100% traversable (like the way I got to relic). If there are no free tiles (free meaning any object player can stand on), aragami will very likely get trapped forever (you can test it on targetable trees in your other working "walls").
And for blocking off the impassable bamboo perpendicular to the path (the ones I've jumped over and over), I guess it's necessary to make sure there is no targetable object + "standable space" combo (pretty sure bamboo is not the only answer, will check tomorrow) for the entire leap radius.
So I've realized. Now I've made a long enough line of bamboo/bushes/whatever.
Originally, it was an entire line of trees, tile after tile, but then my laptop started to really struggle and it was agonizing to work on it (even on very low resolution). Not to mention you REALLY couldn't see where you were heading half the time when you needed to cross the toriis..
Shortcuts used.
http://imgur.com/a/luysk
See my full level comment on the workshop page
3 Skulls - 3 Minutes 25 seconds
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878587225
-Technically it should be S rank theres a bug that can count the target as a kill
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878595329
Pretty longer the normal way and just as fun.
https://www.youtube.com/watch?v=lJa_x1QTvpw
*long and suffering sigh*
I really want to give up on this, but there's that little obsessive part of me that says "Nuuu! You gotta close off all illegal routes!"
But glad you decided to go the normal way and take up to 20 minutes to finish. Making the level last that long was my goal.
Fixed.
Now I dare you find more shortcuts. I dare you!
(sorry, this has become way too personal now. lol)
Well I can finish it in less then 20 minutes no problem I was taking my time on that run exploring the level.
No wall skipping Legit 8 minutes 47 seconds
https://www.youtube.com/watch?v=2b_BJlfH-_I&t=0s
Still, it's a level that lasted more than a couple of minutes, even after you learn where things are and guards go.
I always try to reproduce the feeling of the original levels (exploration and complexity, not to mention length). Glad you like it. It means I'm doing something right, after all.
A fun fact, you have used a slightly different path than mine in many occasions, and it was interesting to see. (and I wish I was there to see those 23 fails. Even if it was just exploration, I'm sure I would have laughed myself dry)