Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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johncage 2 Jul, 2017 @ 9:44pm
true assymetrical warefare
vc gets larger spawn pool maybe ~ 1000 with mortars instead of willie pete artillery, and nothing else.

americans get napalm, artillery, and attack helos, but smaller spawn pool, maybe ~500.

the situation, all out vc assault on a firebase. americans spawn inside the firebase complex and from helicopters. vc spawn from 3 directions in front of the base. no tunnels. only one objective...the goal of the vc is to throw their men in and overwhelm the base and take it by attrition. typical end of round should have zero us reinforcements. american goal is to use their air support and various other means to reduce the enemy ability to attack the base. typical end of round for americans should be minimal vietnamese reinforcment, ie not enough to take the base. is this a good idea for a map?
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Showing 1-6 of 6 comments
North_Dumpling 8 3 Jul, 2017 @ 8:40am 
Why wouldnt you go install SDK and try it yourself?
-=Colt=- 4 Jul, 2017 @ 3:33am 
it sux if you play and know the map/game was designer that you worth only 0.5 of the enemy
so you have do die twice more than the US

i know in vietnam ,US have killed 10 Vietnam soldier for 1 US Soldier but its still a competitive game
i think its not possible to implement your idea.

lol lets do it epic 2000 Viets vs 300 US (this is Sparta style LOL) im joking its a bad idea
Last edited by -=Colt=-; 4 Jul, 2017 @ 3:37am
wc 4 Jul, 2017 @ 4:10am 
1
331414045 4 Jul, 2017 @ 9:05pm 
哈哈哈哈哈
johncage 6 Jul, 2017 @ 7:43pm 
Originally posted by North_Dumpling:
Why wouldnt you go install SDK and try it yourself?

i work so don't have the time
Fejj 7 Jul, 2017 @ 7:00pm 
Give the VC more. That means, as a US soldier/marine, you would only have to kill 2 VC every life. I could do that easily once I learned the map.
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Showing 1-6 of 6 comments
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