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struct
"Command {
BlockCluster blueprint;} " The problem is I dont know how to declare a bloody block cluster."
Now the reason I know that I have to use this function is because I have already gotten down
the hole seeding thing with plants and getting them to die and then give you P, the problem occurs when they are already spawned they don't have any blueprint to go off and you just end up with a useless seed that doesn't grow. I think I am going to email the dev about it if I can't find any clear community answers. But if I figure out that one function thats holding me back ill probably be able to make that faction you talked about in a mod.
This website has the modding info you might find it enlightening"http://www.anisopteragames.com/docs/"
If you find anything please tell me keep in touch : P.
(Drones which were whole ships and died after some time)
The games view on plants is very specific as they aren't really classed as a "faction".
I hope to make a faction seed launcher in the future, so until then i dont know if it all is possible.