This War of Mine

This War of Mine

Welcome to This War of Mine workshop!
Modding community hub for This War of Mine.
Lukong1515 12 Jul, 2017 @ 5:40pm
Mod Ideas for WoM (If anyone else is capable of Doing)
Modders' TESTMods [Done]
1 - Easy Start: 3 Places including Home Base has Many Items
2 - Easy Recipes: Crafting Items and Upgrading is Cheaper, Faster & Diverse

Wishlist
- 2nd Scavenge: Can send 2 People on 1 or 2 Maps or can Scavenge During the Day (More hostile)
- Editing 3D Meshes in Blender, Adding New Items and being able to Change the _Name and _Description easier
- Killable Mice
- A Shotgun with Lockpick Ability
- A Shovel with Hatchet Ability + Dig up Components, Parts, ElectricParts, WeaponParts, Canned Food, StaleFood, Broken Pistol/Assault/Shotgun/Helmet/Vest/Guitar from Large Pile of Rubble

CAN'T DO
- Make Multiple Items with the Same Function

More Weapon, Equipment & Tool Recipes
Tools
- Saw Blade > Hack Saw (x3 Use) > Concrete Saw (x12 Use)
- Lock Pick > Lockpick Kit (x3 Use) > Skeleton Key (x12 Use)

Melee Weapons
- Knife: Makeshift Knife (Cheap Recipe), Combat Knife (HiDamage), Throwing Knife (Range)
- Hatchet: ChopAx (More Wood), PickAx (HiDamage), FlyAx (Range)
- Shovel: Snow Shovel (Cheap Recipe), Iron Spade (HiDur), Grave Digger (HiDamage)
- Crowbar: Sledge Hammer (HiDur), Monkey Wrench (Fast), Wrecking Bar (HiDamage)

Range Weapons
- Pistol: Revolver (HiDamage), Muffled (Quiet), SMG (Fast)
- Shotgun: AutoA-12 (Fast), Stubby (Multi-Shot, Cheap), BuckShot (HiDamage)
- Assault Rifle: Heavy-FM24 (HiDamage), Light-MG4 (Cheap), Battle-AR16 (Burst)
- Scoped Assault Rifle: Arch Rifle (HiDamage), Bush Rifle (Fast), Camo Rifle (Quiet)

Equipment Recipes
- Vest: Swat Vest (MidDef/Slots+), Heavy Vest(HiDef/SlowRun), Light Vest(LoDef/QuickRun), Pouched Vest (Slots+++)
- Helmet: FaceGuard (MidDef), Bike Helmet(Cheap/LoDef), Miner Hardhat (HiVision/MidDef), EOD Helmet (HiDef)
- Bag: Grocery Bags (+4 Slots), Hiking Backpack (+8 Slots), Shopping Cart (+16 Slots/Stack Wood/Components/Parts Higher), Cooler (Stack Food/Can/Vegetables Higher/+6 Slots)
- Clothing: Bandit Gear (Disguise), Military Uniform (Faster Aim/Disguise), Business Clothing (Better Bargain), Used EOD Suit (Lowest Damage/RecoverHP per Hr)

Ammo
- Wood: 2 Wood, 5 Gunpowder, 10 Shell Casings = 10 Ammo
- Junk: 5 Fertilizer, 20 Shell Casings = 20 Ammo
- Box: 10 Components, 10 Gunpowder, 30 Shell Casings = 40 Ammo
- Junk Gunpowder: 1 Fertilizer, 10 Wood, 1 Fuel = 10 Gunpowder
- Bulk Gunpowder: 3 Fertilizer, 15 Wood, 1 Canned Food = 40 Gunpowder
- Junk Shell Casings: 5 Components, 10 Parts = 10 Shell Casings
- Bulk Shell Casings: 10 Components, 5 WeaponParts = 20 Shell Casings
- AltA Shell Casings: Broken Assault Rifle or Broken Shotgun = 80 Shell Casings
- AltB Shell Casings: Broken Pistol or Damaged Helmet = 40 Shell Casings

Breakdown Recipes
Legend
Item A, Item B, Item C Yielded
- Used Item = Yield # of A, Yield # of B, Yield # of C

Components, Parts, Weapon Parts (Requires Manufacture or Heater2)
- Broken Assault Rifle or Broken Shotgun = 10, 10, 15
- Broken Pistol = 5, 0, 5
- Broken Guitar = 5, 5
- Heater = 5, 15
- Crowbar, Hatchet, Shovel = 10, 1, 5

Wood, 5 Components (Requires Renovate)
- Board Up = 25

Electric Parts, Components, Parts (Requires Construct)
- Radio = 20, 5, 5
- Reinforced Door = 10, 5, 5
- Diamond = 40, 0, 0

Cloth (Requires Manufacture)
- Damaged Vest = 20
- Bandage = 5

Upgrade Household Items
Chair (Less Injury when Robbed, Gain Items from Robbery, Return Items for Morale)
= Gateway: Chair, 1x Pistol, 10x Ammo, 1xVest, 4x Wood
= Check Point: Chair, 1x Shotgun, 10x Ammo, 1x Vest, 1x Helmet, 8x Wood
= Guard Post: Chair, 1x Assault Rifle, 20x Ammo, 2x Vest, 1x Helmet, 20x Wood
= Camper Spot: Chair, 1x Scoped Assault Rifle, 20x Ammo, 5x Herbs, 5x Homegrown Tobacco, 5x Tobacco

Bed
= Comfortable (Sober faster, Sleep faster): Bed, 5x Wood, 5x Herbs, 2x Broken Vest
= Hospital (Heal Faster): Bed2, 2x Medication, 2x ThermoStat, 4x ElectricParts, 5x Parts, 4x Components
= Therapeutic (Increases Morale Faster): Bed3, 20x Books, 2x Medication

Renovate
= Recipe: BasicWorkshop3, 20xWood, 10x WeaponParts, 2xCrowbar, 2xSawBlade
+ Ability Breakdown: Wood, 5 Components

Construct
= BasicWorkshop4, 2xCrowbar, 2xSawBlade, 1x Helmet, 10x ElectricParts, 10x Components
+ Breakdown: Electric Parts, Components, Parts

Manufacture
= BasicWorkshop5, 3x SawBlade, 3x Helmet, 10x ElectricParts, 5x Mixer, 10x Parts
+ Breakdown: Components, Parts, Weapon Parts

Alcohol Disteller2 Recipes
= 8-pack Beer: Alcohol Disteller, 3x Moonshine, 2x Vegetables, 2x Water
= Liquor: Alcohol Disteller2, 2x Pure Alcohol, 3xHerbs
= Sugar ExtractA (Sugar x10): Alcohol Disteller, 8-pack Beer, 1x Fuel
= Sugar ExtractB (Sugar x6): Alcohol Disteller, Moonshine, 2x Fuel
= Sugar ExtractC (Sugar x14): Alcohol Disteller2, Pure Alcohol, 4x Fuel
= Sugar ExtractD (Sugar x18): Alcohol Disteller2, Liquor, 4x Fuel

Water Collector Recipes
= 2L Jug (Water x8): Water Collector, 2xFilter, 1x Components
= 4L Jug (Water x16): Water Collector, 4xFilter, 1x Components, 1x ElectricParts
= Vegan Juice: Water Collector, 2x Vegetables, 1x Herbs, 1x Water
= 2L Soda: Water Collector, 4x Sugar, 1x ElectricParts, 3x Water
= Pot Ash (Fuel x12): 4x Wood, 6x Water

Traps Recipes
= Large Trap (Traps2): Traps, 4xParts, 4x Components, 16x Wood
= Electric Trap (Traps3): Traps2, 10x ElectricParts, 3x Components, 3x Parts
= Booby Trap (Traps2, Increases Defence, need 1-3 Ammo): Traps, 1x Shotgun, 5x Ammo, 1x Components, 1x Wood
= Large Bait (2days, High Yield): 1xCannedFood, 1xRawFood, 1xFertilizer
= Feast Bait (1day, Very High Yield): 2xRawFood, 2xVegetables, 1x Herbs, 4xSugar
= Drunk Bait (0.5days, High Yield): 1xFertilizer, 1x Moonshine
= Poison Bait (0.1days, Low Yield): 1x Gunpowder, 1x RawFood

Stove2 Recipes
= Canned Soup: Stove, 1x Canned Food, 2x Vegetable, 2x Water
= Vegetable Soup: Stove, 3x Vegetable, 1x Herbs, 2x Water
= Meat Soup: Stove2, 3x RawMeat, 1x Herbs, 2x Water
= Prepare a Feast (Cooked Meals x8): Stove2, 2x Canned Food, 2x Vegetables, 2x RawFood, 10x Water, 5x Fuel
= Make a Banquet (Cooked Meals x16): Stove2, 4x Canned Food, 2x Herbs, 4x Vegetables, 4x RawFood, 15x Water, 10x Fuel

Heater2 Recipes
= Breakdown Recipes: Components, Parts, Weapon Parts
= Aroma (Morale Increases, Increases Heat by Hrs/Deg: 2/5): 1x Sugar, 1x Herbs, 1x Vegetable
= Sauna (Wounds Heal Faster, Decreases Heat by Hrs/Deg: 4/10): 25x Water
= Fuel (Increases Heat by Hrs/Deg: 2/5, 4/10, 8/15, 16/30): Moonshine, 8-Pack Beer, Pure Alcohol or Liquor

Graveyard Shift - More Night Jobs
- Mini Scavenge: Random Gain of Bandages, Meds (Medication), Lockpick, Bag, CannedFood, Vegetables, Ammo, Helmet, Sugar, Alcohol, Hooch, Lockpick, Materials (Components), Shovel
- Visit Contruction Site: Random Gain of Wood, Materials (Components), Parts, ElectricParts, SawBlade, Crowbar, Shovel, Helmet
- Dumpster Diving: Random Gain of RawFood, StaleFood (Fertiziler), Plants (Herbs), Helmet_Broken, Vest_Broken, Pistol_Broken, Machinegun_Broken (Broken Assault Rifle), Guitar_Broken, Shotgun_Broken, Knife, ElectricParts
- Raid Abandon Bases: Random Gain of Pistol, Machinegun, SniperRifle, Shotgun, Ammo, Vest, Helmet, CannedFood, WeaponParts, Helmet_Broken, Vest_Broken, Pistol_Broken, Shotgun_Broken, Machinegun_Broken (Broken Assault Rifle)
- Mouse Hunt: Random Gain of RawFood, Vegetables
- Explore Forest: Random Gain of Wood, Fuel, PistolShell (Shell Casings), Gunpowder, Plants (Herbs), Homegrown Tobacco, Hatchet
- Bandit Retaliation: Increase Morale & Regain Stolen Items using Ammo and Equiping Melee, Gun, Vest or Helmet
- Visit and Help Others: Increase Morale by Giving CannedFood, Wood, Meds, Bandages, Fuel, Hatchet
- Make Allies: Increase Dweller Visits by Giving Knife, Pistol, Shotgun, Machinegun, Ammo, Gunpowder, Vest, Helmet
- Rebuild Project: Keep Temperature above 10deg and Increase Visits by using/giving Wood, Materials, Parts, ElectricParts, Crowbar, Hatchet, Shovel, SawBlade

Respawn NPCs for Continous Gameplay
INFO: If Map has Little (20%) to No Items (0%) then NPCs will spawn on Map
- Rat Infestation: 4/8/16 on Map, if Food is left behind
- Squatters: Scavenger, Bandit or Military well take over Map
- 2nd Home: Other Dwellers will come, allow to Switch Characters

Honed Skills
Legend: "Now > Then" = At Levels 1 > 2 > etc, "2/4/8" = At Level 1, 2, 3 & etc, MAX LVL = 10
Boris: Strong & Slow > Hard & Patient > Tough & Persistant
Grow:
= Runnging with Full Pack on Scavenges: Each Time = XP+
= Melee while Fight: Hit = XP+, Kill = XP++, Kill Bad Foe =XP++ & Happy
= Being on Guard Duty: 1 Day = XP+, Raid = XP++, Raid Good = XP+++
Effects
= Stack Pack: Stack all x1.5/x2/x4
= No Pain, No Train: Isn't Slow when Wounded at Health 20/40/60/80 less
= Knockout: Causes foe to forget attack or heavy damage, can't use more than 1/2/3 times
= Tackle Mode: When Running in Fight Mode can Knockout and Move Faster

Bruno: Good Cook > Supply Chef > Food Artist
Grow:
= Making Meals & Alcohol: 1xMeal = XP+, 2xMeal = XP++, Alcohol/Pure =XP+++
= Stay Well Feed: 2 Days = XP++, 4 Days = XP+++
= Finding Food: Raw =XP+, Veggies =XP++, Canned =XP+++
Effects
= Rat Trap: Pass Mice on Scavenge in Fight Mode to gain Raw Food 50/100/150% Chance,
50% = Chance of 1 RF, 100% = Get 1 RF & 150% = Chance 1RF and Get 1RF
= Secret Cupboard: Less food/alcohol stolen in Raid, -2/3/4
= 5 Star Chef: Meals cause "Well Feed", 15/30/45/60% Chance
= Waterfall: Alcohol/Pure use for +10 Temperature for 1-2 Dats > Less Time/Sugar is need for
Alcohol if Water Filter +4 or Water +2 is used > Alcohol can be used for Terrible Wounds
(Must be used by Bruno on Survivor)

Marin: Handyman > Renovator > Jack of Trades
Grow:
= Constructing: Furniture =XP++, Tool =XP+, Upgrade =XP+++, Building =XP+/30Mins,
Breaking Things =XP+/15hr
Effects
= Shortcuts: Consume less Parts, Components & Wood by -1/2/3 with Minimium 1
= Dura Build: Tools/Equipment/Weapons built by Marin last +25/50/75% Longer, Sawblade &
Lockpick x2
= Disassemble: Can Move things in House, rebuild or breakdown
= Supervisor: If Sitting or Starts Project can cut down time by 15/30/45mins only on Furniture,
Tools, Equipment, Benches, Breakdown

Anton: Mathematician > Geometrician > Technician
Grow:
= Using Traps: Bait Type Raw =XP++, Can =XP+++, Fertiziler =XP+
= Doing Work/Scavenge: Good Items (Meds, Canfood, Weapons) =XP++,
Good Scavege =XP++, Better/Best Scavege = XP+++
Effects
= Early Bird: Start Day off 2 Hours Early > Finish current task when Times up > Never comes
home late
= Double Dip: Can Re-Scavenge with 3hr-limit once if Anton goes homes within 4hrs
= Fast Memory: If something is already search then it opens instantly
= Trap House: Can build 2 more traps and can upgrade traps

Arica: Sneaks Quietly > Moves Softly > Glides Gently
Grow:
= Moving Slowly while Scavenging: Nobody around: XP+/hr, People Alert: XP++/30mins,
Weapons Drawn =XP+++/30mins, People Pass as You Hide: XP++, Sneaking Behind People
=XP+++, Backstab =XP++
Effects
= Where's Johnny: Hide behind open doors > Behind/Under certain Furniture > within Fridges/Wardrobes/Large Piles of Rubble
= That a Way: Redirect danger away from you, Max 1/2/4 people
= Hostage: Hold person to gain specific items, x1/2/4 of Item, 3 Chooses
= Shadow Assassin: Throw Knife, Sawblade or Lockpick to cause damage > Reuse Thrown
Items > Lockpick can be used 3 times

Cveta: Loves Children > Lullablies Babies > Understands Teenagers
Grow:
= Help Others:Yes =XP++, Right =XP+++, No/Bad = Lose XP+, Children =XP++++
= Allies are Comfortable: When Content =XP+++, Recovered from Sickness/Injury =XP+++
= Nurse Allies: Give Banadage =XP++, Gives Meds =XP++
Effects
= Karma: If you helped someone, Her Bag Slots, Stack, HP & Attack is double for 2 Days
= Mother's Touch: Might not need a Sawblade or Lockpick 20/40/60% Chance
= Guardian: When Cveta Guard can avoid Raid, if no raid then its still Available, Cveta must
be not Tired
= Speed Dial Franco: Unlock by Talking to Franco, Use Radio to get Him to come, Can only
Perform if Well Feed, Not Sad and/or Depressed, can only be used once

Emilia: Talented Lawyer > Supreme Judge > Honest Politician
Grow:
= Idle: Reading Book =XP+++, Sleeping XP+/day, Smoking =XP+++, Drinking Coffee =XP++
Effects
= Plea Deal: Can chose to Trade or Kill in Scavenge instead/when being attacked or no Trading
= Death Penalty: 10/20/30% Chance of 1-Hit KO
= Claims Court: If on guard duty can gain items from Raids, 25/50/75% Chance, x1/2/4 Items
and 1/2/4 high valued items
= Bail Bond: Can come back if Killed after 1, 2 or 4 days (Random)

Katia: Barter Skills > Appraise Ability > Trading Wisdom
Grow:
= Trading: Franco =XP+++, Central =XP++, Others =XP+
= Item Gain/Loss in Trade (Slots): Gain 3-5 =XP++, 6-8 =XP+++, Loss 1-3 =XP+++, 4-
6=XP++
Effects
= Credit Card: Can trade -1/-2 Levels lower than "Fine We have a deal", Max 2 times
= Sales Pitch: Water, Books, Wood and Broken Weapons/Armor sell for +50/100/150% more
= Shopping Spree: Material & Food can be Stacked +2/4/8 when Traded into Bag
= Death or Deal: If caught stealing or trepassing, items can be traded to only get kicked out

Marko: Skilled Scavenger > Feared Smuggler > Packed Hoarder
Grow:
= Scavenging: Stolen =XP++, Time less than 5hrs =XP+++, Value-Diamond/CannedFood/BrokenEquipment =XP++, Dead Body =XP+, Dead Military =XP+++
= Scavenge Rating: Good Scavege =XP++, Better/Best Scavege = XP+++, Okay/None =XP+
Effects
= Master Hoarder: Slots increase to 18/24/30
= Deja Vu: Can reloot places below 20/10/0% items left, but everything is relocked
= Break & Enter: Shovels & Axe deal x2 Damage > Don't need Lockpick/Sawblade x1/2/3
= Bringing In Sheaves: 25/50/75% chance of not getting Tired from Scavenging

Pavle: Fast Runner > Nimble Dasher > Olympian Sprinter
Grow:
= Moving Fast: At Home/Nobody/Wounded = XP+/hr, Danger/Weapons Drawn =XP+++/hr
= Finish Scavenge with Items: 2hrs =XP++++, 3hrs =XP+++, 4-5hrs = XP++
Effects
= Rail Rider: Move Down Stairs, Ladders & Holes quickly > Can jump up back to high ledges
= Zero to 100: When Discovered/Wounded you can move very Fast for 15/30/45mins
= Chop Chop: Dig, Attack & Use Shovel, Knife, Axe, Lockpick & Sawblade faster x1.5/2/3
= Leg Sweep: Can trick multiple targets to surround you to be trip then Zero to 100 for
60mins, can't be used twice on the same foes

Roman: Trained in Combat > Soldier of Fortune > License to Kill
Grow:
= Guard Duty: Good =XP+++, Hurt =XP+, Rob =XP++
= Killing: Bandit =XP++, Military =XP+++
= Using: Melee Weapons =XP++, Range Weapons =XP+, Unarmed =XP+++
= Involving Weapons: Find Broken/Bullets =XP+, Find Working =XP++, Make =XP+++
Effects
= Revenge: If an Ally dies or wounded in Raid then Roman can go Scavenge on the Same Night, defeating foe will cheer everyone from sad/depression
= Bullet Time: Can aim & hit 1/2/3 targets 1/2/3 times
= Camper: Scoped Rifle & Assault Rifle can be used while Hiding, can only be used once in
hiding spot
= Homemade Silencer: Can use Parts or Components as Silencer for Handgun & Shotgun, each Shot cost 1 Part or 2 Components

Zlata: Bolsters Spirits > Uplift Doubtful > Restore Broken
Grow:
= Playing Guitar: 1hr =XP+, 2hrs =XP++, 4hrs =XP++++
= Radio On: 1hr =XP+, 2hrs =XP++, 4hrs =XP++++
Effects
= Broken Record: Can use Parts, Wood & Components to make furniture a
continously Distracting
= Lullaby: Sick, Wounded & Hungary Level Drop once when Guitar is played
= Concert: Attracts more People to Come
= Gatling Case: Can use Guitar as a Machine Gun Weapon
Last edited by Lukong1515; 12 Jul, 2017 @ 6:05pm
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Showing 1-15 of 32 comments
Capital Caps 8 13 Nov, 2017 @ 3:42pm 
Very well written.
Lukong1515 16 Nov, 2017 @ 12:42pm 
Originally posted by Herger Joyous:
Very well written.
You should see what I wrote for Mod Ideas and a video game (Zombie, Survival & Craft 2.0 called P.A.R.) I wanted to make before I lost the Keyboard Phone that I wrote it on.
But I notice some misused words and returns/enters that I forgot to remove.

Thank you
Last edited by Lukong1515; 16 Nov, 2017 @ 12:50pm
Mr Eko 21 25 Nov, 2017 @ 2:30am 
Might have a go at some of this stuff.
Lukong1515 25 Nov, 2017 @ 4:55pm 
Originally posted by Lucifer:
Might have a go at some of this stuff.
If you do I want to do some icons, cause I want to add orange, blue or green to the icons...might even make a mod with all new colors.

But most of those ideas are mostly impossible due to story teller not being able to actually duplicate items in which if you want a different Recipe, Icon, Name or Stats then the item won't function at all (It will be only seen as an ingredient rather than a Tool)

I've brought dupilcated guns into the field and watch them not work.
Last edited by Lukong1515; 25 Nov, 2017 @ 4:58pm
Mr Eko 21 25 Nov, 2017 @ 5:45pm 
I've made a couple of items as per below (Cup of Coffee and Enhanced Water Filter) both of which do not alter original files and are completely new.
Was there something in particular you want me to try first just to see if it can be done?

Cup of Coffee:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1210754889

Enhanced Water Filter:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1209559262
Lukong1515 25 Nov, 2017 @ 6:03pm 
Originally posted by Lucifer:
I've made a couple of items as per below (Cup of Coffee and Enhanced Water Filter) both of which do not alter original files and are completely new.
Was there something in particular you want me to try first just to see if it can be done?

Cup of Coffee:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1210754889

Enhanced Water Filter:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1209559262
Yes, but I don't know if how'll you'll do it
- Create 3 different Pistols - 1 That is Cheap Recipe, 1 with Hi Damage & 1 with Faster Speed.

- There is night jobs similar to Guard, Sleep, Sleep - Bed = Are simply extra Jobs that gain Items or events

- If you can make the Maps respawn rats, military, bandits, etc after a few days or something that would be awesome
Mr Eko 21 25 Nov, 2017 @ 6:14pm 
I will have a go at the weapon first.
Lukong1515 25 Nov, 2017 @ 6:15pm 
Originally posted by Lucifer:
I will have a go at the weapon first.
Good luck, cause I've used both, my tutorial & the one that explains it with a Hex Editor...neither times have I've successed.
Mr Eko 21 25 Nov, 2017 @ 7:03pm 
Ok, i've given up on weapons :) I now have a headache. Nightjobs next.
Mr Eko 21 25 Nov, 2017 @ 7:29pm 
Looks like alot of these things are hardcoded into the game and can not be changed. Although you can modify existing jobs etc, you can't seem to add new ones. Seems to be the same for a number of things in the game.
Lukong1515 25 Nov, 2017 @ 7:39pm 
Originally posted by Lucifer:
Looks like alot of these things are hardcoded into the game and can not be changed. Although you can modify existing jobs etc, you can't seem to add new ones. Seems to be the same for a number of things in the game.
So sorry to hear on the first, but at least you attempted the 2nd one...I couldn't even figure out where to change them in order to add new ones...I feel the last one most likely would take coding for the respawn on 20% or Less Items left to happen.

Thank you for attempting most of these ideas (What about killable Mice = Human w/Mouse Body, No Loss of Moral...Mathethicain gets Happy though, has Raw Meat, Components, Lockpick or Gunpowder).

See the thing is under Modder's TestMods, what you attempted is TESTMOD #3...in which I gave up modding WOM at...other attempts

- Making something longer burning items with the Heater
- Adding new Upgrades to benches
- Making the chair upgradeable into a 1 seat couch & add aiding effects
- Making a First Aid Kit (Some guy figured out a way to make an object hurt himself on the Field while using as a Weapon...if that Damage can Negative = Heal, then you can make a "Weapon" with Low Endurance, Negative Damage, Different Form/Icon as a Low-Multi-Use First Aid Kit)
- I don't remember, but making the Bed Upgradable
Last edited by Lukong1515; 25 Nov, 2017 @ 8:00pm
Mr Eko 21 25 Nov, 2017 @ 8:25pm 
I can make a new fuel which lasts longer for the heater. I was also going to make antidepressant to reduce sadness. I can make a new medkit which you consume to heal faster than bandages.

Could also make a new bed to heal faster or reduce tiredness quicker or do what you like, but only problem is that it will look like the normal bed. It's why I also made the Cup of Coffee mod to reduce tiredness immediately instead of sleeping but didn't make it too easy to make and it also doesn't heal you like a bed does.

I tried to make the hospital bed craftable, but it will show up to craft and show correct faded model, but as soon as you place it the game crashes. Couldn't find a way around that.
Last edited by Mr Eko; 25 Nov, 2017 @ 8:28pm
Mr Eko 21 25 Nov, 2017 @ 8:47pm 
It seems it's the heater it'self that controls how long the fuel burns for. Therefore, you would either have to modify the existing heater settings (not recommended to avoid conflicts) or make an upgraded heater which burns fuel for longer. It's easy enough to make an upgraded heater, you just can't modify the models, thefore it will look like the normal heater.
Last edited by Mr Eko; 25 Nov, 2017 @ 8:48pm
Mr Eko 21 25 Nov, 2017 @ 10:46pm 
Ok, your mods are turning out to be more trouble than they are worth :) Tried to make a new bench, however it keeps inheriting stuff from the original which I can't seem to get rid of.

This mod tool is feeling more and more limited. Seems it's going to be limited to adding new craftable items to existing workbenches etc.
Lukong1515 26 Nov, 2017 @ 12:49am 
Originally posted by Lucifer:
Ok, your mods are turning out to be more trouble than they are worth :) Tried to make a new bench, however it keeps inheriting stuff from the original which I can't seem to get rid of.

This mod tool is feeling more and more limited. Seems it's going to be limited to adding new craftable items to existing workbenches etc.
Yeah...its why my Mod Guide has a guy flipping a table...I might just make a Mod where the icons have color & detail (cause Workshop1/2/3 all are seperate items that can use Seperate Icons)...only mod anyone can make without any problems
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