Serious Sam's Bogus Detour

Serious Sam's Bogus Detour

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Glitched Spider Behavior?
In my WIP map, spiders spawned from a hole spawner finished the spawn animation, then stayed in the spot, only attacking if i was close, or spitting, but never moving from that spot.
I tested it in a secluded part of the map, and they reacted normally. In addition, in this small area, if i had a spider spawn to the right, when it would go left into this area, it would also be unable to move. I deleted all tilesets, moved all doodads, checked there were no special collisions or scripts, and removed all enemies. I tested with gnarrs, towers, and bulls, but spiders in this one area were my only problem. I also don't believe it was a performance issue related to my pc, perhaps the engine?
Has this behavior been seen before? Any guesses as to the cause? I spent an hour investigating, and I'm at a loss :/

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1082587617
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1082639014
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1082638534
Last edited by Bowling4Kleers; 19 Jul, 2017 @ 8:05pm
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Showing 1-3 of 3 comments
Melissa  [developer] 2 20 Jul, 2017 @ 12:24am 
From looking at your screenshots, it's probably because you don't have any tilesets. The AI uses the tilesets to calculate how big the pathfinding area is.
Bowling4Kleers 20 Jul, 2017 @ 10:10am 
And here I was thinking testing without tilemaps would make things easier :P Just applied a tileset to that area and it worked fine.
Dunno why it would sometimes work before, but at least with a map its consistent. Thanks!
Last edited by Bowling4Kleers; 20 Jul, 2017 @ 10:10am
Melissa  [developer] 2 20 Jul, 2017 @ 10:14am 
It might work in certain situations for certain enemies when there's a direct line of sight, or the player is already near the enemy.
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Showing 1-3 of 3 comments
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