Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To override files you need to create a file with the same path and name as the original file, so basically your scenario folder is put on top of the original assets folder and anything you put in there will replace the original files, so if you make a folder "weapons" and put a file "unarmed.sval" inside it you will replace the behavior of the unarmed weapon.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=926347141
For my next question, how can we implement custom sounds? From what I can tell, the sound files are all hidden and cannot be extracted, which is fine, but I'd like to add my own. I haven't seen a hint of how to go about doing that yet.
The other way is to use .sbnk files, if you create a new file sounds.sbnk and add this to it: