Banished

Banished

More stuff to build. New ways to play.
Discover and download gameplay tweaks, translations, new buildings, and more. Want to build your own mods? Read about it here.
Learn More
Senior home (Idea for dev)
I am having a lot of problems with old people, they stop reproducing and they live so long that they stopped dying I had one that lived until 95. They don't give up their homes so that new couples can't move in and reproduce. I was wondering if one of you devs out there would kindly implement a building into the game that allowed everyone over the age of 50 to go in that would be nice.
< >
Showing 1-7 of 7 comments
DesAnderes 29 Jul, 2017 @ 12:58pm 
just build new houses! This game is about managing! Would be boring to solv a problem bei creating a way arround it. If your society is big enough you should be able to just leave, let the game run for like 5hours come back and everything is fine.
Sometime you go through a regression. But a healthy population should be able to recover no problem.
OP protagonist 29 Jul, 2017 @ 1:06pm 
I have been trying to but I have used up all the stone near me and I have even build a quarry
DesAnderes 29 Jul, 2017 @ 4:58pm 
than try again! Build a 2nd quarry and build wood houses!
monsterhart 30 Jul, 2017 @ 3:06pm 
I think it's a nice idea, I thought of something similar in the past. I wish that there was like a button in the individual persons window to BANISH them from the city, so I can get rid of uneducated and old people or whoever whenever. It makes sense since as we all know history repeats, and its balanced because you lose the worker too and it could reduce happiness of their families like when someone dies. Your idea could be balanced too if say seniors who move to the home's profession is changed to "Retired" or something, still using up resources but not able to work and not holding up valuable realestate. If they existed, personally I'd get both mods so if happiness and realestate space were the biggest concern I could just keep them in a retirement home and if resources and realestate and graveyard space were the biggest concern I'd just banish them.
Last edited by monsterhart; 30 Jul, 2017 @ 3:07pm
Jango's Bones 17 Sep, 2017 @ 9:00pm 
I like the idea. I remodle homes when the people are too old to produce children, they move to the boarding house, then when the homes are remodled or I build new ones the old folks move right back in. If you don't build new housing at a steady pace population freezes and you have no young people, no new workers to man all the spots availible. Building new houses eats up food quickly. In reality people have kids even if they are living in cardboard boxes, the population never behaves the way it does here, an old folks home would solve this problem. Starvation would be a more real world scenario from overpopulation, people don't stop having children because there is no house to have them in,.
monsterhart 23 Sep, 2017 @ 11:54pm 
Yeah but the starvation is poorly designed too, in that when population reaches the point where food is produced slower than it is eaten and theres none stored everyone just dies. Realistically people would prioritize making food and eat it right away and those in food production and their families would have priority and those of higher positions/wealth would be second and the jobless homeless and their children would be the first to starve; lowering the population to the point where they wouldn't have too little food production to support the population anymore; because no one would give them food if food was scarce. Money existed long before colonization occurred, the whole forced communism thing is unrealistic and breaks a lot of other aspects; such as this one; in terms of realism.

Anyway thats why he has them not reproduce if they're not the head of the house because otherwise the game would break and be unplayable, or the entire game would just be constantly building food production as fast as possible and then it'd be more like a boring stressful farming simulator in that case. And that's why I'm opposed to adding uncontrolled population growth. More experienced city builders like the Tropico, Cities, and Sim City series' already do a fantastic job delivering that kind of realism for you, but Banished is very fun for what it is.
Last edited by monsterhart; 23 Sep, 2017 @ 11:56pm
lifferds 5 Oct, 2017 @ 11:24am 
I have tried the remodel, demolish houses with adult children, and then stop all that activity once the people are out and in the boarding house but before anything permanent happens to the houses approach with mixed results. If we knew the logic behind assigning houses and keeping families together, we might have a fighting chance.
< >
Showing 1-7 of 7 comments
Per page: 1530 50