Zero G Arena

Zero G Arena

Zero G Arena Workshop
For now, all workshop submissions that meet some basic criteria will be added by the developer to the full game for everyone. For silly reasons, the items might not be publicly visible in the workshop
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Custom Shape electric damage zones?
Is there a way for me to create a custom shaped electric damage zone (the collision). I've tried duplicating the blueprint and changing the "DamageArea" the a capsule collision, but it seems to be locked for some reason.
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Showing 1-11 of 11 comments
JonWoodDev  [developer] 2 Aug, 2017 @ 3:23am 
Hi DarkGuy, I can't remember, but I'll have a look. If my memory serves me correctly, you should be able to set it to a box with any dimensions, but I doubt you can change the type of shape with the current system. I take it you wanted a capsule for the collision then?
DarkGuy1001 2 Aug, 2017 @ 3:26am 
yeah, i understand how to change the dimensions of the cube, I have been trying to make it work with a capsule by fiddling with a copy of the blueprint.
DarkGuy1001 2 Aug, 2017 @ 3:26am 
If there is no way to do a capsule collision, could i just use multiple damage zones?
DarkGuy1001 2 Aug, 2017 @ 3:27am 
Or do overlapping damage zones cause extra damage?
JonWoodDev  [developer] 2 Aug, 2017 @ 3:29am 
Ah yes, I don't think you'll be able to do that unfortunately, as it looks like the cube is the root component and set in C++. If this is something you want to do though, it won't be at all hard for me to change the system on my end, you'll just have to wait for a dev-files update though.
JonWoodDev  [developer] 2 Aug, 2017 @ 3:29am 
Ah, if you use multiple damage zones, I think that will cause damage from each zone the player overlaps.
DarkGuy1001 2 Aug, 2017 @ 3:31am 
Okay. I will just have to find a way of stacking them carefully for now then. Thanks for the help.
JonWoodDev  [developer] 2 Aug, 2017 @ 3:38am 
Ok, shall I improve the system for the next dev-files update, or do you think you can get close enough with boxes?
DarkGuy1001 2 Aug, 2017 @ 3:40am 
It seems I will just have to use a single cuboid, as they each affect the damage. Don't worry about cahnging the code or whatever, as I doubt that anyone else will use the feature. I feel bad enough about not using the new KotH zone yet (in a released version).
JonWoodDev  [developer] 2 Aug, 2017 @ 3:43am 
Oh, haha, no problem, this kind of thing is really dead easy to add and I'm sure someone will use the improved KOTH zone one day. Let me know if you change your mind about the electric zones
DarkGuy1001 2 Aug, 2017 @ 3:48am 
I just realised that i could probably just surround each beam with a box instead and have fewer beams. I don't always understand how my brain misses the obvious option but I think I'll go with that.
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Showing 1-11 of 11 comments
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