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Just a few pieces of advice for you in your development file adventures:
1) You can scale the size of collision of the mag field instead of scaling the whole thing in order to avoid the arrows being stretched. Do this by selecting the magfield, then pressing where it says "Box" in the details panel (underneath ArrowMesh) - allowing you to scale the collision instead of the whole thing.
2) The mag floors you are using are the old style. Whilst there is nothing wrong with this and they still function, you might want to use the new magfloors. These can be found in the content browser in the folder /Content/Meshes/MagFloor/MagfloorJ. To go with the new magfloors, you can find the new wall panels under /Content/Meshes/Walls/AbsorbWallPanel. Most of the official maps have the part behind the wall coloured green using the "GreenCloth" material which can be found under Content/Character/New. This doesn't apply really if you don't want to use the new assets.
3) You can change between scale, move and rotate by preesing the "w" "e" and "r" keys respectively.
4) You can change between local and global movement/rotation/scaling By pressing Alt + tilde (the key above tab) This is useful if you have rotated something and want to move it based on that angle.
In any case, keep up the work, it is a little difficult at first, but it gets easier as you do it (once you remember where things are stored and learn how to navigate the engine). Good luck with the map!
If I were you, I'd make those floors way bigger (i.e keep the orientations but make the floors something like 5-10 times bigger), that way you've still got the interesting spatial relationships between the floors, but it reduces how rapidly you'd be moving from one floor to another. With them that small and close together, you'd just be falling off one onto the next and you'd be on the next one before the camera's even settled, which would probably be extremely nauseating!
Good start though, and it's cool that you're thinking about interesting things you can do with the floor orientations!