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EDIT: i got it working, but it is a lot of trial an error. i have to change and restart the game a lot. this would mean that i have to reupload the over and over again within a few minutes. wont steam ban me for spamming the workshop ?
what files are you uploading and how? i can't figure out .amb ambient files myself, there are 2 amb mods on here that work so it must be do-able.
here is what i did:
i noticed that the mods need to be .cpk format to work using the SDK uploader provided. so i copied a standard .cpk file from the game itself (since the workshop ones are saved as .bin in the steamfolders for some reason) and deleted all its content, renamed it and threw my stuff in it. you can open the .cpk files (and the .bin files of downloaded workshop mods) with winrar and most of the files like .sys or .amb with the text editor and change the values. after changing the values of the particle-files i took a look at old mods from the link i provided to see how to name the folders and where to put them. then i smacked them all into the empty .cpk file as i said and used the uploading tool from the sdk aaand thats it
i hope its somewhat helpful
the .amb files i have contain a lof of seperate numbers, probably values for colour, fog, hue and such. they dont have a description (unlike particle files) so i dont know what values will change what. i havent tried yet, but i suggest that you download a few, compare them ingame and their values to find out what does what and the fiddle around a bit. i noticed that all of them come with texture files, but i thinks the are not a must.
lucky i have the old game so can check folder structure and skip the repack/upload steps during testing until it's ready for release.
i do have the old game too, i didnt even think of testig it there! istead of udating my workshop 1000 times a day xD thanks :P
I was doing this, constantly updating the workshop, until somone pointed out there is a mod testing feature inbuilt in CdRE, go to ..\Steam\steamapps\common\Crashday\user\mod_testing\ and put the "\modname\content\" folder and enable mod testing from the game launch mod menu. Saves continually uploading.
add the folder called "\mod_testing\modname\content\", not the cpk.
First of all in the launcher click on mods and enable mod testing checkbox.
Now the game loads all .cpk archives inside "user" folder and all folders inside "user/mod_testing".
To make some examples:
user/my awesome car.cpk
user/mod_testing/desertmod/content/*.*
user/mod_testing/bugatti/content/*.*
Basically in mod_testing folder you are able to load the cpk uncompressed.
Savino
Moonbyte Games