Total War: WARHAMMER

Total War: WARHAMMER

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Dragaan 6 Oct, 2017 @ 4:35am
Mods for both games suddenly not working (after playing part 2 with mods today)....Help!
I decided to play TW:WH (part 1) last night and all my mods worked great. Today I saw the workshop was open for part 2 and so I subscribed to a few mods, loaded the game, and they worked beautifully. Then, after a few hours, I wanted to go back to my old campaign that I was playing in part 1 last night and suddenly i get this error message stating none of my mods will work (and they don't). Quit the game, loaded part 2 back up, and now I get the same message for THOSE mods (the part 2 mods that worked fine less than an hour ago).

So now, after playing part 1 with working mods last night and part 2 with working mods an hour ago, BOTH games are giving me this strange error message and none of my mods work for EITHER game anymore..........

Obviously this is a problem for several/many people (everyone?) What is going on, devs? Can we please get an update? I'm not going to play either game until this is corrected, as I don't want to mess things up further and I LIKE using my mods......
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Showing 1-4 of 4 comments
Davious 6 Oct, 2017 @ 4:57am 
As the Devs have put up a message when starting the game (WH1) warning that all my mods may not work (and they don't) they know all about it as it is a deliberate act !!!!!!

It has been introduced in today's patch so if you want to play other factions etc. turn auto update off fast...... Too late for me.

My guess is that this is to simplify the promised integration of WH1 & 2.

It is a shame they did not respect us enough to warn us in advance so we could make our own choice (keep existing mods working or have the new set up - what ever that may be...).
Same Problem here! Just want to start another coop-campaign in WH1 nad crynosos faction unlocker doesn't work! What the hell is this for an update?
Dragaan 6 Oct, 2017 @ 6:18am 
bs....
vonVince 6 Oct, 2017 @ 7:07am 
Well, another small patch was released just a while back, and it seems to have made mods that stopped working after the first patch to work again - here's hoping that the problem has been solved...
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Showing 1-4 of 4 comments
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