Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://torchmodders.com/forums/index.php
thanks, good sir.
After creating an item, you need to go into Spawn Classes and look for MERCHANT_GENERAL_INVENTORY or the specific inventory you want, and then add it as a choice on the right side.
To spawn an item in the world, you first need to load the layout file for the location, and then you need to add a Unit Spawner to the layout that spawns your given item. Finally, delete everything else in the layout and save the result as an identical path to the base game in your mod folder (MEDIA/LAYOUTS/...), but in the final folder in your mod's layout path where the original layout was, create a "MERGE" folder and then save your layout there (any custom name is fine). (If you are creating a custom map, then there is no need to delete everything else.)
Finally, to add a custom merchant, create the Monster clone of an existing merchant for them, then create a custom Spawn Class using one of the existing merchant classes as an example and add your items to it, then tie it to your merchant in Monster in the "Inventories" section, and then finally add it to the world the same way you add the Unit Spawner above.