Game Dev Tycoon

Game Dev Tycoon

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Launch Titles and Studio Specialization
I'm sorely tempted to bust open the modding SDK just to add two things:

- Launch Titles. Developing a game that goes out on a new console on launch day is a one-of-a-kind experience. I actually got to do this as a 3D artist on Forza 5 for the XBOne and even at a Microsoft studio that had done launch titles before, it was a crazy experience with lots of ups and downs. Console manufacturers usually provide unique levels of support and funding for launch title developers, in exchange for serious commitments that the games are not only ready to go on launch day, but show the new hardware in a good light. It's a big boom-or-bust opportunity for a smaller studio and I always felt like it was missing, every time a new console was announced in the game.

- Studio specialization. A few studios, rather than trying to make it by cranking out AAA games over and over, specialize in a niche and do it well. Paradox Interactive does turn based strategy, Turn 10 does racing games, Team 17 does Worms, Bethesda does FPRPGs, Wargames.net does MMO vehicle-sims, Relic / Blackbird Interactive does Homeworld games (maybe not the best example, that history is more complicated) etc. Their success in those niches aren't just because they're good at making the games, but that their audience trusts their next product will be good and is willing to wait faithfully to buy (or even preorder). It would be neat to see repeated success in a series or subject / format / platform combo rewarded like that more distinctly.

Are there mods with this stuff already, or is it on me to add what I'm after?
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Showing 1-1 of 1 comments
[GWJ] Keithustus 1 May, 2019 @ 8:41pm 
Has anyone made any mod that allows development for announced but unreleased consoles? If not, it seems like possibly an easy mod to make so maybe I'll look into how to mod if I find time.
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Showing 1-1 of 1 comments
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