Zero G Arena

Zero G Arena

Zero G Arena Workshop
For now, all workshop submissions that meet some basic criteria will be added by the developer to the full game for everyone. For silly reasons, the items might not be publicly visible in the workshop
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DarkGuy1001 4 Jan, 2018 @ 12:23pm
StaPawn_BP
StaPawn_BP seems to flop about with magboots off and glide across surfaces with magfields when hit by the player's character (the controlled character is not affected). Not a huge issue at all, I had just previously used StaPawn_BP to give an idea of scale and when loading up some older projects, I noticed they were a bit broken. Image included of some load errors which are mosty likely related to this:
https://pasteboard.co/H1pzQcW.png
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Showing 1-6 of 6 comments
DarkGuy1001 4 Jan, 2018 @ 12:28pm 
This may just be something that I am experiencing though. Here is a picture of what actually happens in the game:
https://pasteboard.co/H1pGjB4.png
And here is an error created when simulating the level:
https://pasteboard.co/H1pGQNp.png
JonWoodDev  [developer] 4 Jan, 2018 @ 12:43pm 
Thanks DarkGuy, yeah I'd noticed this on my end too, it will actually be a problem in the tutorial, where there are supposed to be a bunch of stationary guys to kick who are now flopping about on the floor, so I've got to fix it before the next update.

I've neglected to release the patch notes for this dev-flies update so far as I've still got to make the mac version, which is proving very complicated since it seems UE4 has stopped working on my mac after I updated the OS. Luckily there's no real consequence for the mac and windows versions of the dev-files being out of sync
DarkGuy1001 4 Jan, 2018 @ 12:55pm 
Thanks! The issue doesn't seem to have affected the update 39 tutorial, but it is present in the current version of the zga development files for the tutorial.
Last edited by DarkGuy1001; 4 Jan, 2018 @ 12:55pm
JonWoodDev  [developer] 4 Jan, 2018 @ 1:00pm 
Yeah, just as well too, it must have been something I've done since the last update
JonWoodDev  [developer] 5 Jan, 2018 @ 4:10am 
Ah, the good news is it's easy to fix. It'll be a while before I release another dev files update, so it you want to fix it on your end for convenience, just open StaPawn_BP, select "StaPawn_BP_Self" in the components windows in the top left, then in the details window on the right, start typing "auto" in the search bar, then set "auto possess AI" to "Placed in world", and the pawn should start standing up again when placed in a level
DarkGuy1001 5 Jan, 2018 @ 8:48am 
They are now working correctly - thanks for the help with that!
Last edited by DarkGuy1001; 5 Jan, 2018 @ 8:48am
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Showing 1-6 of 6 comments
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