Distance

Distance

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Reisen 18 28 Sep, 2019 @ 9:57pm
Okay, What am I Making Next?
Alright, so we fixed the conundrum regarding Lazuli Labyrinth Daredevil Mode. Turns out no one's crazy enough to complete it at the moment. So, to catch the attention of the community who ISN'T crazy, I'd like to ask a question, because I kinda need your help. At the moment, I'm stuck at a fork in the road in terms of Stargazer's Highway, and I don't know which one to finish next. I'd like the community's opinion on what they'd like to see next.

Option One - The Sunset Run (Stage Seven)
Having cleared The Avalanche Zone, the Highway spits you out onto the Seventh Stage, and into the run-up to the final stretch. And surprisingly... it's not as dangerous as you'd expect. but don't use that as an excuse to slack off now.

The Sunset Run takes racers on an island-hopping tour, with scenery adorned by tropical trees, scenic boardwalks and seas painted by the light of dusk. And while this all sounds nice, it's only there to distract you, as the course is highly technical and filled with points that'll send you spiraling off the track at over 300 MPH. So, beat nighttime to your destination and save the sightseeing for later...

This is the Sunset Run.

Option Two - Wyldelands: Daredevil Mode
The Wyldelands stage of the Stargazer's Highway was known well as a full-chat downhill speedrun that could be completed in under sixty seconds with optimal performance. However, before, there was no punishment for finishing slower than that. This time... you don't really have a choice.

Night has descended on the Wyldelands, and with it come a plethora of new challenges: Tighter squeezes, faster maneuvers, and an overall more hectic run compared to the original. Just keep the hammer down, and know that one hesitation, one mistake and one missed apex will spell the end.

Oh yeah, and remember that sixty-second time limit? How do you feel about shaving ten seconds off that time?
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Californ1a 20 28 Sep, 2019 @ 11:19pm 
I'd highly recommend joining the official Discord for editor stuff (insight, help, playtesting, etc.). Not many people actually check these forums aside from myself and a couple of others - https://discord.gg/distance

Originally posted by WraithDoronto:
Alright, so we fixed the conundrum regarding Lazuli Labyrinth Daredevil Mode. Turns out no one's crazy enough to complete it at the moment. So, to catch the attention of the community who ISN'T crazy,
Not really... I finished it right after you made the first post about it, it's not hard, it's just not a very fun or enjoyable map. There are tons of super hard maps with plenty of people going for times on them, but you have to make a map that is actually interesting to play and meshes well with the game's mechanics. Have a look at some replays on these, in approximate easiest to hardest order:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1767664899
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=767946330
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=942726623
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1242712416
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=913305484
And some masochistic stuff:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1663321389
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1257386673
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1302301520
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=922165443
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1627171460
All these are really hard maps (especially the second set, full list here), but they still have quite a few people on the boards going for times, despite them being really hard, because they're really good maps.

Originally posted by WraithDoronto:
Option One - The Sunset Run (Stage Seven)
This sounded alright until
Originally posted by WraithDoronto:
filled with points that'll send you spiraling off the track at over 300 MPH
where it just seems like it'll be more of the same that Lazuli Labyrinth Daredevil was, having many of the same attributes that cause it to not have any finishes. I'd say try something new/different - something that doesn't make the roads look like a bowl of spaghetti if you zoom out, isn't overly dark, and doesn't bounce you around on small roads at high speed/fling you off the road (essentially taking away your control/handling); those things are generally seen as design flaws that make people not want to play the map.

Originally posted by WraithDoronto:
Option Two - Wyldelands: Daredevil Mode
Again as before
Originally posted by WraithDoronto:
Tighter squeezes, faster maneuvers, and an overall more hectic run
just sounds like it'll be small roads, too fast (taking away your control), and obstacle spam. None of that is actually adding any real difficulty - it's more of an artificial kind of difficulty. If you're able to slow down and just crawl through the map (brute force it), then that's artificial difficulty; essentially forcing the player to slow down in order to pass sections, whereas real difficulty requires you to keep up the pace, doesn't inhibit your control (no small roads that you easily get flung off, no massive speed increase you can't control, no curves that grip can't hold onto, etc.), and isn't just a spam of obstacles.

There's definitely a place on the workshop for those kinds of maps, but it's just not really what the larger community is going to be looking for, especially if you're trying to make harder maps and target the more proficient playerbase; that's not the kind of thing they're looking for.

I'll also reiterate that the guys in the Discord #editor channel can help quite a bit with playtesting, saying what works and what doesn't, what plays well or not, how you can fix stuff so it has more appeal, etc.
Last edited by Californ1a; 28 Sep, 2019 @ 11:24pm
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