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Puffy 32 14 Jun, 2019 @ 3:10pm
Looping Soundevents
I have a single sound event playing through a point_soundevent which plays on start but it does not loop. Here is my soundevent script: https://pastebin.com/GK9yqQwX
I don't know how or if I can change the the .vsnd file to add looping and to the best of my knowledge there is no documentation for this on developer.valvesoftware.com. Anybody know how?
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Praxeos1 4 14 Jun, 2019 @ 3:50pm 
If the sound is meant to play on startup and loop continuously, set it up as part of an env_soundscape, instead of using a point_soundevent. Soundscapes have a "playlooping" option. I assume you are using a wav file with loop points added (if not, you can use Wavosaur to add the loop points).

https://developer.valvesoftware.com/wiki/SteamVR/Environments/Adding_Sound/Soundscapes
Praxeos1 4 14 Jun, 2019 @ 5:26pm 
This link discusses a couple different methods for looping sounds. It looks old, but I think these will still work- https://developer.valvesoftware.com/wiki/Looping_a_Sound
Puffy 32 14 Jun, 2019 @ 5:29pm 
Originally posted by Praxeos1:
This link discusses a couple different methods for looping sounds. It looks old, but I think these will still work- https://developer.valvesoftware.com/wiki/Looping_a_Sound
Thank you, I will look into this.
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