KovaaK's

KovaaK's

FPS Aim Trainer Scenarios
User-created scenarios (which define weapons, characters, abilities, bots, how bots dodge, how bots aim, challenges, and more) can be uploaded to the workshop and played in-game.
El Peyotero 14 Jun, 2019 @ 8:55pm
Tile Frenzy 180 Strafing bug fixed! But now it's in Tile Frenzy Strafing?
I'm baffled. So the bug that many are familiar with in Tile Frenzy Strafing 180 is no longer affecting my game, but now it's migrated to Regular Tile Frenzy Strafing? At first I thought again, this might be about speed. I'm training on a Swift Point Z mouse, which has six different buttons on your pointer and middle finger alone; you trigger them by straightening your finger to different degrees. It's honestly genius, but takes some practice; hence using TF strafing to practice by setting all six clicks (besides right click) to fire. Yesterday I didn't have any issues, but today the tiles started bunching up again, much like they did in TF 180 Strafing. So when I just used my left click to shoot for a while, & I can fire plenty fast enough to keep up; I noticed that when the tiles would respawn right on the wall, they would stop moving? And that really sucks, the whole point is for these things to move? I'm fast enough to where it only happens every so often, but I want to use this to practice firing from all 5 clicks I have available (it would be seven if I used my thumb buttons; such an awesome mouse) and I'm a little slower using that method and they're bunching badly. Is this another bug, or do I have something wrong in my settings? Thanks for any insight you might be able to provide. -Cheers