Invisible, Inc.

Invisible, Inc.

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Something odd is going on with my rewinds.
First, a log of the game where this happened recently:

https://pastebin.com/VawfS80k

I'm not exactly sure how to explain this, but here we go. If I try to rewind the game and go back a turn, the game ends up in a state that never happened. Agents seem to revert to their previous positions, but suddenly they've been spotted by an enemy who wasn't there before. If I rewind again, agents have been downed, and the enemies have all moved again. It almost seems like the enemies are actually progressing their turn, rather than reverting. That's my only guess. I'm not savvy enough to dig through the log and figure out what's happening, so I'm hoping someone else can provide some explanation.

Oh, and I should mention, I refreshed my mods right before this issue occurred, which is why I'm posting in Workshop Discussion.
Last edited by Zorlock Darksoul; 11 Jun, 2019 @ 1:49pm
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Showing 1-2 of 2 comments
Hekateras 36 11 Jun, 2019 @ 5:20pm 
Bleh, rewind bugs.
You'll get a faster response (and more people digging into your log) on the Discord server in #mod corner: https://discordapp.com/invite/aQrXEse

Brief overview: The game stores mission info in the form of an RNG seed and a history of the actions you take. When you use a rewind, it basically retraces your steps from the beginning of the mission until the new current moment. Incidentally, the same thing happens when you load a save after exiting during a mission! If you exit the game, go into the game files and change them (or update mods!) and reload the game, you will get a different result than what you actually saved. However, this can also happen when actions taken in the mission alter the internal logic of variables in the mission. This is usually pretty rare, but can happen as an oversight. So one set of variables applies when you initially play the mission, but when it's "replayed" for a rewind or a load, the variables have been changed.

Unfortunately, this makes these bugs really annoying to track down without the user getting half into modding themselves. I'd suggest trying to find if there's a pattern, e.g. try starting a campaign with the same agents but different programs, or vice versa, and see if you still have the problem.

And as suggested, join us on Discord. : D
Zorlock Darksoul 11 Jun, 2019 @ 5:33pm 
I see. I didn't realize rewinding was that prone to oddities like this. I'll try to get some more details if this happens again, and I'll keep the Discord in mind for the future. Thanks for the reply.
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