Dawn of Man
Scenarios and Translations
In the Dawn of Man workshop you will find additional scenarios and translations for the game.
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Island of Man
Hi community,

I'd love to play on an Island map, as it'd bring unique challenges of ressource scarcity to grow beyond a population threshold. Name for the scenario is all found: Island of Man

Any one creative enough to design it?

Thanks,
Отредактировано ozone27; 5 авг. 2019 г. в 17:40
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Сообщения 15 из 5
DoM has no sea, no beaches.

I tried to create an island by making a map with many lakes (which eventually come together), but there is little land left to build.

Here an example of absolutely flat land and 64 lakes.

This is not what you are looking for.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1826513469

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1826513260
Автор сообщения: ozone27
I'd love to play on an Island map

Where would traders, animals, raiders, and migrants come from?
Автор сообщения: pdaw.pd
Автор сообщения: ozone27
I'd love to play on an Island map

Where would traders, animals, raiders, and migrants come from?

Traders, raiders and immigrants can swim.

Animals can also ... and anyway it is possible to place the spawn areas within the island.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1703557468

Отредактировано Ronald Gordo; 9 авг. 2019 г. в 8:03
Lol, as someone commented, "That's dedication" indeed XD. I imagine a trader swimming in from the egde of the map tugging a donkey who is tugging the cart with goods. A good way to bring in some 50 uint of stone and 50 units of ore... :steamhappy:
And then he finally gets there and you're like "No thanks dude, I already have plenty of wood." :p
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