Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example, Vanguard troopers are matched up with their assault rifles and given the 2H infantry animation. But you can change this around. Maybe give Vanguard troopers pistols instead and give them the 1H infantry animation. Or maybe you prefer the hero animation instead. Or maybe you want a different base model, like the red Vanguard troopers.
Thank you for the response friend but I dont understand anyway... I cant seem to create a prophet with same model as a hero, instead the hero looks exactly like the paragon soldier riding the prophet.
Maybe you could tell me where exactly to edit and where to go? (which rpk and which entity and so on).
For example, the Vanguard trooper is matched up with his rifle and given the two handed infantry animation in the figures file.
It is possible that the Paragon prophet is not a separate model from his vehicle, in which case there's not much that can be done. But for models that are separate from vehicles you can do almost anything you want.
You can also look at the various models using the content editor. You can see the available models and skins here.