Age of Wonders: Planetfall

Age of Wonders: Planetfall

Community Mods
The Age of Wonders: Planetfall workshop is the place on Steam to get and share handcrafted scenarios, epic campaigns and mods that implement little tweaks to full game overhauls.
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WiseCog 24 Aug, 2019 @ 6:21am
Paragon Tech Prophet. How to mod as vehicle/mount?
Iv'e been trying to figure out how to mod hero models into vehicles. The hard part is to "mesh" the "Hero model" into the vehicle of the Tech Prophet.

Its easy just making this unit into a vechicle, but I want the paragon soldier model to be replaced with a hero model.. How to do that?
Last edited by WiseCog; 24 Aug, 2019 @ 6:21am
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Showing 1-3 of 3 comments
Hyndis 25 Aug, 2019 @ 1:09am 
Check the figures packs. The figures folder combines the raw models parts into a figure which can then be used as unit.

For example, Vanguard troopers are matched up with their assault rifles and given the 2H infantry animation. But you can change this around. Maybe give Vanguard troopers pistols instead and give them the 1H infantry animation. Or maybe you prefer the hero animation instead. Or maybe you want a different base model, like the red Vanguard troopers.
WiseCog 26 Aug, 2019 @ 8:49am 
Originally posted by Hyndis:
Check the figures packs. The figures folder combines the raw models parts into a figure which can then be used as unit.

For example, Vanguard troopers are matched up with their assault rifles and given the 2H infantry animation. But you can change this around. Maybe give Vanguard troopers pistols instead and give them the 1H infantry animation. Or maybe you prefer the hero animation instead. Or maybe you want a different base model, like the red Vanguard troopers.

Thank you for the response friend but I dont understand anyway... I cant seem to create a prophet with same model as a hero, instead the hero looks exactly like the paragon soldier riding the prophet.

Maybe you could tell me where exactly to edit and where to go? (which rpk and which entity and so on).
Hyndis 26 Aug, 2019 @ 7:28pm 
Models are put together in pieces. There's the humanoid model and the weapon model. These are just independent models. The figures files, contained in the packs/figures, are where these parts are put together. The resource editor allows viewing these.

For example, the Vanguard trooper is matched up with his rifle and given the two handed infantry animation in the figures file.

It is possible that the Paragon prophet is not a separate model from his vehicle, in which case there's not much that can be done. But for models that are separate from vehicles you can do almost anything you want.

You can also look at the various models using the content editor. You can see the available models and skins here.
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