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I'm not sure about the mods, as I usually only use QOL mods, but I did have a similar situation.. Was a priority setting along with not enough drones/shuttles... Once I mass produced them, reprioritized a few settings, my network is flowing much smoother..
How many drones per station do you have near the problem areas?
Are food depots(storage areas) settings more than 0 ?
I went thru my whole setup and set diners/grocers to max, high priority, the storage pad outside of the domes set to max allowed (180, I think) then I set large food storage to 0, normal priority.
I then upped each drone base from the stock 6-8 (forget the #) to like 20+ and made my food producing farms all high priority...
This solved my issue, took a few sol cycles to balance out but.... it did work..
Again, sry I cant help with a mod, as I try not to use them, maybe someone else could point ya down that path... I just wanted to chime in and give some feedback to a similar situation I just experienced..
-=] GL
As an experiment, I put down a new dome nearby - inside this new hub's area. New dome is set to 'normal' priority, farms and storage still set to 'high'... all drones immediately drop the food they're carrying and start working on building the dome. Okay, not LITERALLY, they DID finish their tasks before forgetting all about food-transportation and rededicating themselves to construction-work, but the issue remains clear - the drones seem to prioritize the transportation of goods DANGEROUSLY low, INCLUDING goods as utterly vital as food...
And if it wasn't already clear, at this point there were more than FORTY drones in operation around the farms. It literally seems like the only way to get them to pay attention to 'offloading' the food is for them to have NO OTHER POSSIBLE TASKS.
I couldn't get a colonist to work in them what so ever, not even a skilled worker..
I've since blasted them out and replaced them, but that was like an hour of trying to tweak and nothing would work it...
I did however have an outside ranch on another game, workers ran out there to work.. strange ...
However mods can cause some strange things to happen in the game especially if the mods the game was saved with are not enabled when it is next loaded.
Guess this is the 00.01% one, then, 'cuz there's a mostly-empty Food Storage well inside the range of both hubs.
As for mods... hrm. I'm running two, and haven't turned them off at any point since activating them. Don't see how either could affect the drones. One is for making colonists less stupid (they'll actually move to domes that has housing and work for them instead of just randomly bumming around and complaining about being out of work and homeless!), and the other is for making shuttles less stupid (they actually move goods around instead of just dropping them off and then immediately picking them up again!). Both have greatly improved my QoL - hence why I'm now hoping to find a mod that can eliminate the LAST point of aggravating stupidity I'm having to deal with...
Instead, try setting your food depot to high priority, and if that works, remember to lower it later.
Finally, I'd definitely build more drones. 30 for 600 food alone is 20 trips each. What's the load on your drone hub? You mentioned building a second drone hub seemed to alleviate it, so it would seem it's a matter of overworked drones rather than dubious AI. :)
Oh, and what's the priority of your Diners and Grocers? If they're also high it could simply be that the drones won't bother with moving the food to the lower priority depot, since they're "on edge" to transport directly from a high priority producer to a high priority consumer, cutting out the proverbial middleman of the medium priority food depot. :)
'More drones' is how I've solved things so far, but it's starting to become laughable. Yeah, sure, 600 food is a lot for 30 drones to transport, but the trip between the farms and the storage is very short, so once they actually START, it happens quite quickly. And more to the point, in the time it took to grow a new crop, those 30 drones had shifted something like 5 crates from each farm. That doesn't gel with any kind of equitable division of labor. And no, there IS nothing 'high priority' in their radius anymore. Except the farms. And honestly, if they're 'keeping the farms stocked' because they're set to high priority, that's a BUG...
Look... the issue CAN definitely be resolved with more drones and more drone-hubs. Like I said, the drones WILL transport the food if they LITERALLY HAVE NOTHING ELSE TO DO. I'm just annoyed that they're acting like that, and feel that there should be a smarter option than just 'keep piling on drones forever'. Besides, what if that's their PLAN?!
From what I have observed, the "High Drone Load" notification just means that the hub/commander/rocket is controlling drones at the edges of its zone.