Medieval Engineers

Medieval Engineers

Steam Workshop for Medieval Engineers
Find and download player-created worlds and mods, or create your own and share them with the other players by uploading them directly to Steam Workshop.
ME modding, dependencies, and getting everything to work
Hi, I'm new here. This thread is gonna end up having a significant number of questions as I get the feel for applying mods to ME as it seems to behave a bit differently than games I'm used to.


For starters, I've been looking at some mods and quickly discovered that many interesting ones want to lead me down a rabbit hole as they depend on one or more other mods which, in turn, depend on at least one other, and so on for several steps. Some, but not all, of those mods say that if you've found the page as the result of going down that rabbit hole, you can safely skip downloading it because ME will just do it for you automatically.

Is that true in all cases, or is that specific to the mods which specifically say that's the case?
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Showing 1-4 of 4 comments
wolfgar7474 136 11 Jul, 2019 @ 7:59pm 
Hi welcome to M.E.
Best way to start modding is with the easiest block and work your way up from there.
I can help you get started this weekend if interested.
https://discord.gg/nF3JEWS
You will need Blender 2.97a and a zip M.E. addon for it, and a couple other things depending on what you are modding.
Originally posted by wolfgar7474:
Hi welcome to M.E.
Best way to start modding is with the easiest block and work your way up from there.
I can help you get started this weekend if interested.
https://discord.gg/nF3JEWS
You will need Blender 2.97a and a zip M.E. addon for it, and a couple other things depending on what you are modding.

Goodness, I really didn't expect to have a response from you, Wolfgar! I've been admiring your mods for a couple hours now, and I can't wait to try them out.

For clarification, I'm not so much asking for guidance in producing new mods as I am a few pointers in how to use pre-existing ones. As I said, at least some of the finer points seem to work a bit differently from other games which I've got more experience with. Perhaps I ought to have posted this thread in general, but as there was a modding subsection I thought this might have been the better choice. If this is intended primarily for the benefit of mod developers/creators, I apologize.

EDIT:

In particular, a good number of mods I've been trying to get working list Equinox's resources; Equinox in turn says on most of those mods that it's not actually necessary to download them as the game will do so automatically. I've attempted to not download those mods, and I can't use the mods dependent upon them; I then tried uninstalling everything, downloading the mods the Equinox says don't need to be downloaded, and then downloading the files that depend on them.

I can't get them to work either way. I'm sure I'm missing something obvious.
Last edited by Ulfgard the Unmaker; 11 Jul, 2019 @ 10:33pm
Dan2D3D  [developer] 93 12 Jul, 2019 @ 7:37am 
Hi, I never use Mods, well I may use if I need because of missing blocks in game or simply to have Fun but I usually manage very well with the available blocks in-game.

I recommend to ask the Mod author on his Workshop item page if you have questions about his Mod or ask on the SE community on Keen Discord = there is a Modding channel especially made to help with Mods.

Good Tip if you use Mods =
>> Always test ONE Mod at a time in a copy of your save or in a new created world.
>> NEVER test a Mod in your original save till you are sure it works, this way you will not lose your Fav save if something goes wrong

The Devs will surely add more in the future but for now they are working on SE tho we can continue with the Testing and report all bug found.

The game is still in making and the Dev have asked the community to help on finding and reporting all bugs.

All is in the important pinned green messages, all community Testers report on the Support Portal :

https://support.keenswh.com/medievalengineers
Steinaar 12 Jul, 2019 @ 11:21pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1798282784
not my current 100% list but a good list to look at and use to find best mods to use up to date IMO

also when you edit the .cgf file make sure you are editing the right one the server uses, not the .cgf the server starts with.... usually like in the save folder-->servermaptype (myworld)---> than navigate to your .cgf

edit button
once inside and you can edit like xml files;
navigate to the line of code that says this---> <Mods />

make it look like this;

<Mods>
<Mod>
<Name>954839462.sbm</Name>
<PublishedFileId>954839462</PublishedFileId>
<FriendlyName />
</Mod>
<Mod>
<Name>954839462.sbm</Name>
<PublishedFileId>954839462</PublishedFileId>
<FriendlyName />
</Mod>
</Mods>

Where the numbers in between are the numbers of each mod page you like. Careful not to type wrong, no duplicate, and if you need google .xml code checker

Save when done editing your areas, >true< or >false< or >1< etc
when finishing your changes to your server.
always have the server stopped before you edit, start it back up after saving your changes to apply them.

It gets a bit more complicated but this should get you started modding a dedicated MP server from a hosting provider, I think what you refer to. If your aim is SP than I think it's got a one button click mod subscribe to get the mod into your game.
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