Call to Arms

Call to Arms

Call to Arms - Workshop
The place to find custom maps, missions and mods for Call to Arms! Do you want to contribute? Check out the installation folder of your game and browse the mods subfolder for tools and documentations.
Cigarette 2 Aug, 2019 @ 8:35am
The Perfect, Game changing-ish mod idea
I want to name this mod "Advancements of War"

This is inspired by the game, Rising storm 2: Vietnam

Here is how it works:
In general their is 5 branches of advancements:
*Infantry
*Vehicular
*Air Support
*Defensive
*Offensive

You start with the Early war stages, where you have access to just infantry and light Transport vehicles.
After some time (Config in settings) you can upgrade a tree. Unlocking a tree will give you access to light versions of that type.
Further on, you can unlock Medium, then Heavy.

The Defensive and Offensive branch are to "Buff" a branch in a way. (For example, Defensive on a tank can allow it to create a Sandbag barrier around it, And a Offensive on a Tank can possibly give it Air Radar, thermal, or fast reload.)

Around the end of the game, you can unlock the "Super" Tree. where it is going to allow you to use special abilities like tanks can Ram, Helicopters can crash on targets, and infantry can use AP bullets.

The format will work best in Singleplayer/ BOT Multiplayer.

Keep in mind that i cannot create mods, and this is just a suggestion for anyone who wants to push them self to the modding limits so far.


Note: I'm sorry about the format, this is just an idea i had, and i wanted to write it down quick before i forget it all.
Please, unless you are going to die, do not post a comment on how i spelled a word wrong, but i would like any ideas to Improve this Suggested Gamemode.