Dark and Light

Dark and Light

The Magic World you want
Find the fun Mods to enchance your DNL experience! More interesting spells, more creatures and more armors/weapons.Also has more different structures. Mods are not officially supported by Snail Games
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Mirwin 1 12 Aug, 2019 @ 9:14pm
Make a mod - Shard of Faith Creatures on Sacred path
Hey guys, I need suggestions. I have come up with a way to make the DLC creatures spawn in on the original map naturally(Naturally meaning if the mod breaks or gets uninstalled it won't remove your tamed creatures), but looking for location suggestions. Right now I have managed to get the Snow Foxes spawning right outside all three major cities. I was thinking the Kasha in the Plains, the Overseers in the Swamps and scarabs around the Hot Springs, but looking for more experienced players to give their input on where everything would feel natural. Let me know what you guys think!
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Showing 1-7 of 7 comments
Chris Mars 13 Aug, 2019 @ 10:16am 
I am interested in how you did the spawning. My suggestion is as follows. I would let spawn Dharkhus in the mid hight mointains, as they are climbers. I would put the sand worms on the vulcanic island. Kashas are better in the forest near the plains maybe. They are found in forests on the dlc map. Ice goblins in the high altitude mointains. I do not know what is important. Uilips on vulcanic and dragon island.
Last edited by Chris Mars; 13 Aug, 2019 @ 10:16am
Mirwin 1 13 Aug, 2019 @ 11:17am 
Originally posted by Chris Mars:
I am interested in how you did the spawning. My suggestion is as follows. I would let spawn Dharkhus in the mid hight mointains, as they are climbers. I would put the sand worms on the vulcanic island. Kashas are better in the forest near the plains maybe. They are found in forests on the dlc map. Ice goblins in the high altitude mointains. I do not know what is important. Uilips on vulcanic and dragon island.

Thanks! Liking the ideas. Hoping to have 3 creatures finished today and uploaded. Snow Foxes, Kasha and Overseer's.

As for the spawning. I'm pretty much creating custom creatures to act as placeholders and giving them spawn points. Then I'm using a NPC replacement string to swap them in as they spawn.

I appreciate the input =) I still haven't gotten to play much of the new map. We are playing on a Sacred Path map but we wanted to have fun with the new creatures and ways to unlock the new quests without transferring maps. That's how this little brainstorming project started.
Chris Mars 13 Aug, 2019 @ 2:20pm 
Thanks for the feedback and your explenation. I appriciate your idea with the mod and would use it on my server when its public. Good work so far.
There are some elite you could spawn, but only in rare occaisions, like the elite dharkhu and the elite Kasha. They are necessary to build the saddles for the kasha or the dharkhu.
Be aware there is a lack of spawncodes for them, you may find them out, but I think you will go to get them in common way ingame, because it is more fun. You will need some special mats and special shard coins, e.g. leaf crest coins to skill to craft the saddles. An other way to get the skill is to play a charecter on the shard and copy the character file to your server.
I plan to do that on a server and I tried it already. I already got a second server but maybe we come together with your tribe an mine.
Last edited by Chris Mars; 13 Aug, 2019 @ 2:23pm
Mirwin 1 13 Aug, 2019 @ 9:21pm 
I see what you mean on the lack of spawn codes. I can get many of them to spawn, like the Kasha and the Dharku. But not their Elite Variants or the Overseers to complete the quests or craft the saddles. I guess I'll have to settle for just the shoulder mounts for now until they add clustering.
Mirwin 1 25 Aug, 2019 @ 6:42pm 
Originally posted by Chris Mars:
Thanks for the feedback and your explenation. I appriciate your idea with the mod and would use it on my server when its public. Good work so far.
There are some elite you could spawn, but only in rare occaisions, like the elite dharkhu and the elite Kasha. They are necessary to build the saddles for the kasha or the dharkhu.
Be aware there is a lack of spawncodes for them, you may find them out, but I think you will go to get them in common way ingame, because it is more fun. You will need some special mats and special shard coins, e.g. leaf crest coins to skill to craft the saddles. An other way to get the skill is to play a charecter on the shard and copy the character file to your server.
I plan to do that on a server and I tried it already. I already got a second server but maybe we come together with your tribe an mine.

Well, took awhile but I did finally figure it out. I just submitted the mod. I figured out how to make new vendors for the saddles so there's no need for any admin spawns or anything.

Took some brainstorming to figure that mess out, but it works! Now just to get some visibility to it eventually.
Joew 9 Sep, 2019 @ 4:05am 
Originally posted by Rurouni_Maikeru:
I figured out how to make new vendors for the saddles so there's no need for any admin spawns or anything.

Your mod is the best, thank you so much!

Can you create one mod that server`s owners can set by INI config file blueprints and prices for npcs vendors, please?

I've some mods that have items, but only with admin command to spawn then, it would be nice i can set one vendor on each city to sell those items...

Thank you!!!!
elanleexx 20 May, 2024 @ 1:12pm 
Hi, why the creatures desappear in like 3-4 days of the game? It happened to me like all the times I played the mod and its strange. Maybe is a bug or something but i would really like to know that if you can help me to solve it
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