Prison Architect

Prison Architect

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Trying to Create my First Mod
I'm trying to make my first mod which is Staff need Exercise. Good News I mananged to get the Exercise Room to Work but not listed as Staff Gym. needs stay the same thing I can't seem to take a screenshot to show you. the other good news is the staff needs are showing and they are taking care of it but I can't manage to make them lift the weights. Any tips that I'm doing wrong will help

Last edited by LuckyNascarcat24; 5 Nov, 2019 @ 7:21pm
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Showing 1-6 of 6 comments
Kunovega 5 Nov, 2019 @ 9:01pm 
I'd rather a mod that just rotates staff so they go home, why are staff on-site 24/7 and need everything catered for them on site?

Originally posted by Kunovega:
I'd rather a mod that just rotates staff so they go home, why are staff on-site 24/7 and need everything catered for them on site?
game design wise? it's easier and there's less of a difference between that and without staff needs. reality wise? it can be pretty annoying if you take the time to think about it
Last edited by The Queen Salis; 5 Nov, 2019 @ 9:19pm
Kunovega 5 Nov, 2019 @ 9:44pm 
Originally posted by The Queen Salis:
Originally posted by Kunovega:
I'd rather a mod that just rotates staff so they go home, why are staff on-site 24/7 and need everything catered for them on site?
game design wise? it's easier and there's less of a difference between that and without staff needs. reality wise? it can be pretty annoying if you take the time to think about it

That's why I usually just turn off staff needs.

Without staff needs the staff are just an abstract concept, you can imagine they come and go and are replaced by equal value staff while they all go home and take care of their own needs, they are just stand-in placeholders for the idea of having staff there. A staff room for breaks is one thing, staff do take breaks at work, but beyond that...

Once you start satisfying needs, it becomes glaringly obvious that these staff are on-site 24/7 and are actually more of a prisoner than the prisoners, at least prisoners leave some day (aside from the few with a life term or death sentence), prisoners even get to sleep. Staff? No sleep, never go home, it's like purgatory and they've been sentenced to life in prison pretending to be in charge while the prisoners are treated to all of their needs and then go home eventually.

The Queen Salis 1 5 Nov, 2019 @ 10:01pm 
Originally posted by Kunovega:
Originally posted by The Queen Salis:
game design wise? it's easier and there's less of a difference between that and without staff needs. reality wise? it can be pretty annoying if you take the time to think about it

That's why I usually just turn off staff needs.

Without staff needs the staff are just an abstract concept, you can imagine they come and go and are replaced by equal value staff while they all go home and take care of their own needs, they are just stand-in placeholders for the idea of having staff there. A staff room for breaks is one thing, staff do take breaks at work, but beyond that...

Once you start satisfying needs, it becomes glaringly obvious that these staff are on-site 24/7 and are actually more of a prisoner than the prisoners, at least prisoners leave some day (aside from the few with a life term or death sentence), prisoners even get to sleep. Staff? No sleep, never go home, it's like purgatory and they've been sentenced to life in prison pretending to be in charge while the prisoners are treated to all of their needs and then go home eventually.
Life sentence guys also get to leave. After 100 to 300 years. Which is actually not THAT long seeing as a "year" passes every ten or dozen days.
The problem is that i get _Staff before the room assignments and _needs before what the need says
SamuelPepys 16 Dec, 2019 @ 6:38am 
How did it go? Did you solve the problems? :)
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