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(sorry don't use the mod editor, you'll have to use notepad or something)
This will probably save me 20-30 mins per game once I've sorted it out, so I'll publish it when I'm done.
**edit** removed link to old version
In your example you said that you weren't sure what cur_pos1 & cur_pos2 did. They are the end points for cables, pipes, or (I assume) dome connectors. So this runs a cable along 3 points start (pos), middle (cur_pos1), and end (cur_pos2)
It looks like that's where this ends unfortunately (no cur_pos3), so I had to use 3 l segments, but they smooth out correctly as soon as you place the layout.
It resaves the metadata.lua and checks items.lua for a ref to the script file and deletes it from metadata if it can't find it.
change items.lua to this
You also might want to mention the self-suff dome so people know what the mod does?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1812701455
Just copy the "steam_id", "12345",
Also, I wanted to jump back into actually playing the game. I'll update with a better preview picture, and custom ui icon.
It's crazy that no one has made layouts yet, but maybe I'm just shocked because I just came from Factorio... I may have to make some of my standard designs.
"but it has a one-button publishing option that generated a unique number."
What I was trying to say is, if there's already a workshop id then it'll reuse it instead of making a new one.
Yeah the blueprints are a nice option
It did what I wanted for the first layout, but I'll have to wait for next update before making any more.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1814592067
Some pre-made in-dome buildings would be nice (assuming they're doable).
There are 2 scrubbers, and I they should have enough range to clean each other. I'll double check tonight and update.
This system doesn't allow 'variables' or 'for' loops, but I'll see if it can handle an 'if'. It it can, then it should solve all of the tech requirement issues. Also, a to-check tonight.