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There's some issues with disguises getting your appearance stuck, but it's the easiest route.
Get KotOR Tool running, open the item file for the Dark Jedi Master Robe:
Kotor II > BIFs > templates.bif > Blueprint, Item > a_robe_18
Now go to the Properties tab, double click the row at the bottom with the * to add a new property. Pick Disguise under Property Name, find Sith_Assassin_01 under Subtype, press Add, press Save and save to the main override folder of the game. Done, try it out.
I've tried using the KotOR Tool, but whenever I do it, it says it didn't detect the installation anywhere. I've manually gone into the paths and selected the directory, but it still gives me the error and locks me out of the functions.
If it's too much trouble to figure this out, that's fine. I appreciate your help either way.
See if my guide helps:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=779622644
You'll probably also get an error from "check for updates" (that's no longer available), you can turn it off under options -> other
By the way, thanks for the recolor mods. My T3 looks beautiful in blue.
This worked! Now to see if I can swap models around.
http://www.gamebanshee.com/starwarskotorii/equipment.php
Next to that you need to know a bit more about how appearance.2da works, this will help:
https://deadlystream.com/topic/4725-detailed-information-of-2da-files/
From the above you can see that the Echani Light Armor should be a model in the C column (-> PFBCM/PMBCM) and from opening the template a_light_07.uti you can see that the texture variation is 3, always 2 digits so 03 -> PFBC03/PMBC03.
The icons work a bit differently, but also with that texture variation number. They work with those class types on that overview on deadlystream (you can also look up the base name of the icon in baseitems.2da). In this case you have a class 4 item and texture variation 3, so the icon is ia_Class4_003 (this one always has 3 digits).
Most of the time you don't really need to change anything in appearance.2da, you just put another model or texture in your override folder with a name that it expects/points to.