Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Adventures await!
Gather your mods before venturing forth. Discover planes filled with player-created adventures in Steam Workshop, then build your own Neverwinter Nights modules using the Aurora Toolset to share!
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Kaldarasha 6 Apr, 2018 @ 6:23am
Please add a mod manager
I'm fairly new to NWN, though I played most of the other D'n'D games, so I'm a bit familiar with the overwrite system. And when I saw that this game has a workshop I wondered how the game does allow moding without conflict. Now the result is: It doesn't work well. There is a mod manager on the nexus and probably also on NWNvault, which sorts and installs mods. So I ask you to implement a light version of it to handle workshop mods.
https://www.nexusmods.com/neverwinter/mods/824?tab=posts

Currently the workshop is a mystery even for the mod creators or up loaders and if you have some mods installed you need some luck that a new subscribed mod will work.
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Showing 1-8 of 8 comments
As far as mods go, they'll work right out of the box, regardless of what other mods you have Installed, unless of course, one mod has a hak file that overrites an existing hak file from another mod.

There's no real need for a mod manager, because NWN does not work like say...Skyrim for example, where you can have multiple mods running at the same time.
Kaldarasha 6 Apr, 2018 @ 10:40am 
They may work out of the box, but there is no way for you to control multiple mods which edit the same thing. Either it is the first mod comes first or the last mod takes over the control. For example the higher res texture mod and the showcase mod, of what the enhanced engine can do, doesn't work together. The showcase mod will be overwritten. If you install the mods manually this wouldn't be much of a problem, because you can overwrite conflicting mods. But we talking here about the workshop and inexperienced mod users which will complain that a mod doesn't work. But actually its simply ignored because another mod changes the same thing. Relying the old way to implement automatic installed mods cause only problems if there is no way to control them. And the workshop is currently not a good way to mod the game.
Originally posted by Kaldarasha:
They may work out of the box, but there is no way for you to control multiple mods which edit the same thing. Either it is the first mod comes first or the last mod takes over the control. For example the higher res texture mod and the showcase mod, of what the enhanced engine can do, doesn't work together. The showcase mod will be overwritten. If you install the mods manually this wouldn't be much of a problem, because you can overwrite conflicting mods. But we talking here about the workshop and inexperienced mod users which will complain that a mod doesn't work. But actually its simply ignored because another mod changes the same thing. Relying the old way to implement automatic installed mods cause only problems if there is no way to control them. And the workshop is currently not a good way to mod the game.

Ahh, you're referring to Overrides, In which case, there might be benefit to an Override manager, though I get why none exist so far, as Overrides weren't very common back than. I only ever remember using the Combat Overrides before.....now we have quite a few graphical overrides, lol
Solar Pilgrim 22 Apr, 2018 @ 9:17am 
Is there anyway to keep PW changes seperate from single player modules?
Wandering Gypsy 24 Apr, 2018 @ 12:02pm 
Originally posted by NightmareZone:
Is there anyway to keep PW changes seperate from single player modules?

PWs use their own set of hakpaks for the most part. A single player module will not be changed from a package from a PW unless the author of said single module makes use of it.
Proleric 5 25 Apr, 2018 @ 9:24am 
See guide.
Solar Pilgrim 26 Apr, 2018 @ 9:55am 
Thanks
TarotRedhand 5 May, 2018 @ 2:32am 
@Kaldarasha I don't know if it's exactly what you are looking for but have you tried Neverwinter Nights Mod Installer Tool - NIT[neverwintervault.org] by Surazal?

TR
Last edited by TarotRedhand; 5 May, 2018 @ 2:33am
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