Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Gather your mods before venturing forth. Discover planes filled with player-created adventures in Steam Workshop, then build your own Neverwinter Nights modules using the Aurora Toolset to share!
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Old custom scripts.
Can we get a sticky going of old custom scripts? I have a lot to share, these are not my own, but good luck finding them today right? I would like to share what I have, and see what else people have.
I have a lot of custom scripts, Don't even remember what they all do but you can guess by the name.

These are all just on text files.
i have custom scripts that:
* make NPC pick up an item if it gets dropped ( item by name)
* proper merc level up script
* npc go to a waypoint when it has a specific item script
* random walk waypoint script.
* get entering object?

add henchman
change faction
closest thing to random ( write in a number, if % do thing)
get entering object?
henchman heartbeat mod
if get is object valid see?
jump to location respawn
on enter 1- 2 ( heartbeat scripts)
random walk
respawn correctly!
spawn creature
spawn item at random location
variable things?
when die lose item ( for hardcore lose your loot type stuff)
WOE respawn?
xp2 respawn script?

on unique power activate
sorc perception
fighter perception
on enter specific npc? (heart beat or setting variables?)

add henchamn
dragon allie


Cwk files?
Add ac to armor magic item?
ai scripts 2da custom scri
fire bomb scrt
ice beam modifyable
poison area script
subrace script
summons scripts sites?
xp penalty cast spell?


I'm not sure how I would share all of these?
Last edited by ɃƵ Crazy Cat Lady; 1 Apr, 2018 @ 3:55pm
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Showing 1-2 of 2 comments
MadCow 7 May, 2018 @ 10:23am 
It would be awesome to see these. Have you tried posting them to a coding site, then link it here?
Proleric 5 7 May, 2018 @ 3:10pm 
Probably best to contribute the scripts as a project on the Vault[neverwintervault.org].

It's already the go-to site for NWN scripts, where builders tend to hang out. If you post on Steam, your audience is limited to players who bought the game from Steam rather than Beamdog or Gog.

Steam Workshop is a convenient place to post modules - I've done so myself - because downloads are so simple for Steam players, but it's not really helpful to builders, and even modules are normally mirrored on the Vault to get maximum exposure.
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