Hand of Fate 2

Hand of Fate 2

Does fate favor you, Game Master?
Create and submit all-new encounters, challenges, equipment, traits, and more and shape your own adventures in the Game of Life and Death.
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Hika Elm 10 Feb, 2018 @ 3:49pm
What is the problem in my Tree ?
Hello .. Me again XD

I can't debug my encounter. Maybe I did not understand something in the Doc !

Here is a picture of the current tree.
http://image.noelshack.com/fichiers/2018/06/7/1518306186-help.png

After Node 6 and 13, I can't progress. Nothing happen.

Sorry for all these post but I'm a fully noob with modding.
It is the first encounter of a future challenge. It will take me a year...

Thanks !


EDIT : There is no problem about the "Store in NULL". After clicking on it, it refreshed like it was supposed to be with good variables.
Last edited by Hika Elm; 10 Feb, 2018 @ 3:51pm
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Showing 1-15 of 21 comments
Dargenom 5 10 Feb, 2018 @ 10:33pm 
As far as I can tell, no card in the game has any keyword attached to it, so node 5 and 12 are most likely not finding any cards. Change the condition task of each of them to "Equipment Type" and set it to "Weapon".

Also it looks like you haven't specified what cards node 8 is supposed to activate, change the "Activate Card" action to a "List Action" and set $nordique as the source list, then add "Activate Card" as an action task.
Last edited by Dargenom; 10 Feb, 2018 @ 10:44pm
Hika Elm 11 Feb, 2018 @ 3:00am 
I tried but nothing changed. Screen is still empty.
Dargenom 5 11 Feb, 2018 @ 3:06am 
Strange, can you screenshot how the encounter looks now?
Hika Elm 11 Feb, 2018 @ 3:16am 
http://image.noelshack.com/fichiers/2018/06/7/1518347635-sans-titre.png

Action 7 and 14 are supposed to show the award weapon card and give it to the player.

Action 8 is supposed to show the only monster card in Nordique source. And want the player to fight.
Dargenom 5 11 Feb, 2018 @ 3:35am 
You changed node 8 to a normal action, I meant for you to keep it as an action list and change the second action in the list to activate the monster card.

It should look roughly like this: https://i.imgur.com/Dh7I0rZ.png
Hika Elm 11 Feb, 2018 @ 3:48am 
http://image.noelshack.com/fichiers/2018/06/7/1518349612-sans-titre.png

Here is it now. But nothing changed. No card appear. No weapon, no monster.

Nothing happen after node 6 or 13.
Dargenom 5 11 Feb, 2018 @ 3:51am 
Alright, then the problem is probably with the previous nodes, can you screenshot node 1 through 4 for me please?
Dargenom 5 11 Feb, 2018 @ 4:13am 
Try deleting the elements in each of your List<CardLink> variables, so that they each show a 0 instead of a 1.
Hika Elm 11 Feb, 2018 @ 4:14am 
But how will the game know what card I want to give ?
Dargenom 5 11 Feb, 2018 @ 4:17am 
You can get the card through an action like you've done in node 5 and 12. Just try the encounter without the elements in the cardlinks, I'm fairly certain that's what's causing the problem.
Hika Elm 11 Feb, 2018 @ 4:18am 
I did it and a card appeared. But I can't tell if it is the right card cause everything is written in weirf PINK...
Dargenom 5 11 Feb, 2018 @ 4:22am 
But you could progress, right?
Hika Elm 11 Feb, 2018 @ 4:28am 
I can but the monster card is not a Northern as planned XD
Dargenom 5 11 Feb, 2018 @ 4:37am 
Alright, well we fixed the main problem at least. :)

If you want the drawn card to be a guaranteed northerner, replace your "Get Card(s) by condition" action into a "Get Monster Card(s) By Condition" action and add a "Monster type" condition and set the creature type to "Norse". Don't forget to set the target list to nordique.

As for the cards you put in the CardLink lists, if you want the game to activate them, you'll want to use a "Get Card(s) By Prefab" action instead of "Get Card(s) By Condition" and select the card you wanted in the card prefab option, then activate the cardlink list you added them to in another node.
Last edited by Dargenom; 11 Feb, 2018 @ 4:38am
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